OHM Moon Base Luna1

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Author: paddy2

Luna_One Moon Base

Please find below the notes for my Orbiter Add On base known as Luna_One.

 

Following the impact of meteor Bgyf/34/gh/89 or Slowcoach Mary as it became known, private enterprise was spurred in to action and set up the first privately funded moon base.

 

Located at Position: -9.67° Lon, 51.33° Lat within the Plato crater near where the meteor struck and amid its debris field. It has 4 landing pads, 2 for normal use, one large one to allow an Arrow freighter to land and a 4th one used as a landing aid / turning point. Lock onto Landing Pad 4 and switch to Pad 2 on finals

 

In addition there are 3 buildings used for staff accommodation, a HQ control station, a deep space radio telescope and 2 small hangers for DG4 maintenance.

 

At the time of writing there is also a Manufacturing plant in operation. This used to extract O2 and H2 form the lunar soil. As a by product a building material is also produced which was found to have excellent micro meteorite protection properties.

 

Luna One was also the first place the MKIII solar panel was trialled. A UCGO “car” which uses the radar function ( key 5) to allow it to rotate to face the sun. As the Lunar surface is bathed in sunlight for 14 days at a time a real time rotation was not seen as an absolute need. While a standard set up is for Panels plus 4 batteries, a complete set-up with 2 batteries can be carried in a Delta Glider Mk4, which is what the landed DG4 has in its cargo bay.

 

The Simple HQ is provided with 5 control desks and the Simple Habitat has sleeping booths and food and drink vending machines to provide eye candy. Both habitats and the HQ have a breathable air supply.

 

As I have bundled in my existing Gantry mk2, those who have already downloaded my Gantry mk2 it will be asked to over write the files. It's just as easy to say yes but it is exactly the same.

 

With the supplied scenario you are requested to complete the following tasks.

 


i) Starting with th

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Luna_One Moon Base
Please find below the notes for my Orbiter Add On base known as Luna_One.

Following the impact of meteor Bgyf/34/gh/89 or Slowcoach Mary as it became known, private enterprise was spurred in to action and set up the first privately funded moon base.

Located at Position: -9.67° Lon, 51.33° Lat within the Plato crater near where the meteor struck and amid its debris field. It has 4 landing pads, 2 for normal use, one large one to allow an Arrow freighter to land and a 4th one used as a landing aid / turning point. Lock onto Landing Pad 4 and switch to Pad 2 on finals

In addition there are 3 buildings used for staff accommodation, a HQ control station, a deep space radio telescope and 2 small hangers for DG4 maintenance.

At the time of writing there is also a Manufacturing plant in operation. This used to extract O2 and H2 form the lunar soil. As a by product a building material is also produced which was found to have excellent micro meteorite protection properties.

Luna One was also the first place the MKIII solar panel was trialled. A UCGO “car” which uses the radar function ( key 5) to allow it to rotate to face the sun. As the Lunar surface is bathed in sunlight for 14 days at a time a real time rotation was not seen as an absolute need. While a standard set up is for Panels plus 4 batteries, a complete set-up with 2 batteries can be carried in a Delta Glider Mk4, which is what the landed DG4 has in its cargo bay.

The Simple HQ is provided with 5 control desks and the Simple Habitat has sleeping booths and food and drink vending machines to provide eye candy. Both habitats and the HQ have a breathable air supply.

As I have bundled in my existing Gantry mk2, those who have already downloaded my Gantry mk2 it will be asked to over write the files. It's just as easy to say yes but it is exactly the same.

With the supplied scenario you are requested to complete the following tasks.

i) Starting with the Crew Chief in the HQ building take the gantry to the just landed DG4, stopping to collect two techs from the habitats.

ii) Use the gantry to move the cargo ( a solar power set-up ) from the DG4 to a site near the hangers. Drop off the 2 techs to assemble it. i.e. release the cargo from the DG4, load it onto the gantry, drop off near hanger and unpack the UCGO Solar panel

iii) Crew chief to return to the DG4 to collect the Captain and passengers and return them to the base HQ.

iv) Crew chief to inspect the new solar installation and return techs to habitat.

ALSO INCLUDED is a new Moon.cfg file which has 3 VOR Tx'ers added to act as way marks for the trip from Luna1 to Brighton Beach. Back up your Moon.cfg file and rename my file in the config directory quote MoonVOR.cfgVOR unquote to moon.cfg


Acknowledgements
The textures are in the main from “Genetica” from “Spiral Graphics”. A neat program with a good selection of textures which you then can tweak to suit your needs. The basic viewer is free to use.
They where then played with in Fireworks and Paint.net to make the .dds

The models where made in Wings3d. The Radome and desks in the HQ are very much based on models taken from the NASA web site which has a number of 3D models on offer.

Special thanks to “csanders” for his Orbiter Base Marker, without which I would have never gone down this road. To “ we have a problem”, I could only dream of doing a base to his standard. To “orb” goes a big thanks as he has helped me on many a time as has “4thRock” “ar81” “csanders” & “cpnt_hensley2”

Only possible thanks to awesome work done by “DAN”.
 
You should put as required, that you need the great DGIV from Dansteph and link his site for those who don't know his web address. It's requirement is in the discription, but it would be good to have a link there.

You have potential Paddy, I like the way you think about what you doing. But you really need to address the texture side of your project work. I have never seen such tacky and badly laid textures in my life. If you ever get the hang of them, then you would be an exellent addon contributer because you have an eye for the extras. I like the animation, the torus shape (Homers doenut) with the rotating platform inside and the vending machine took my pound, I want that back mate. I don't think this addon is bad at all Paddy, well done. :thumbup:

I'll do the task when I get back from work, honest. :)
 
Thanks so much for the comments.
Vis a vis the badly laid out textures?

Don't get what you mean. I think of my building and such as been made from sheets of metal, I use wings to lay out the panels and then "Wallpaper" the sheets with a texture using a single file to hold the samples of wallpaper.

I do not take the use of the word Tacky as an insult and am great full you took the time to reply. Just don't see what you are saying. NOT denying it, just don't see it. Would really be great full if you could expand.

Hope this comes across right, its not me throwing my toys out of the pram!!
 
You have come across correctly Paddy and I am glad to respond.

Paddy, given our brief exchanges on the forum I have grown comfortable with you. Both in expression and humour, good or bad, so I posted in that light.
I would have been very sorry if you took my post other than mild constructive critism with bad humour on my part. I am often overly blunt, direct and thoughtless when I speak, nevermind when I post so maybe I should re-read and reflect before I hit the submit button, but what would change really other than the choice of words delivered.
I wasn't patronising you by saying that you have potential. Alot of people don't add the extras and I don't download bases with no function and blank textures that just sit there looking ugly as sin. At least some make an effort, such as yourself and my generalisation on the level of your textures does appear insensative, yes, a little maybe but as I say, how else do I put it. A green screen with blue block writing on it is a prime example of what I deemed as tacky and the effect of how those textures are laid, given the tiles the base sits upon is another.
As the addon didn't indicate it was a WIP (Work in Progress) I took the to the fact the textures ect was final and passed a comment to that effect.

It's hard to pass such critism without often deflateing another or making them feel bad, which I wouldn't want to do to anyone given their input to the community and even more so to those who go the extra mile by adding function ect.

If I have offended you, then I do apologies for that Paddy, it wasn't my intent.
 
Not happy with the remarks as they show me in a less then perfect light:blush: Never mind the base was also less then perfect:(

Glad you made them mind:yes:

Truth is the base is at the limit of my skill so far.:shrug: It is also designed to be as low a poly count as I can get and as small a texture file that works. :hmm:

Having said that I accept there is room to improve and take your comments as a kick or gentle push to make those improvements. Maybe by doubling the texture file size I could get much better graphics. I am mindful that a base is not the be all and end all of orbiter but I really wanted to put something back.

I get what you mean now vis a vis tacky. maybe pixels on green rather than small type would be the way to go.

I also did not get the reference to "given the tiles the base sits on" and so could I trouble you to expand.

I have very thick skin so in no way feel put out by your comments and also feel that they never had any thing but the best intentions.

Indeed if any one else is following this I do truly welcome your input..
 
I have a rino skin, but I am troupbled with context and presentation of word. Making me a difficult poster at the best of times. Thankyou for being understanding. :thumbup:

In regards to the base tile textures. They mirror and reflect each other to much. I have never done base tiles but imagine that whole image (photo) of a portion of the lunar surface can be cut into sections and then added to the right tile, thus making up the whole base tile texture. I imagine this is the way it is done.
 
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The tiles are actually made from a photo of the lunar surface and then made seamless with fireworks. It was done because the actual surface seemed way too bland and featureless at the resolution I had.
 
I have a 5k by5k bitmap which was a map of the visible face. I then cut this in fireworks and flipped the sections by 180 degrees up,down left + right and stitched them together to form a single image. From this I made 512 by 512 tiles and placed them near the base using OBM. So I have wide cover at level 4 (OBM) detailed at level 7 and made a "taxiway" image to place at level 9.

So in effect that flat area over to the left is in fact the sea of tranquility.

It is a work around but as I don't have google maps to cut and paste it seemed a good idea. Please don't be mad at me ...... please :huh:
 
It's just that I have Google maps installed and I went to the moon tab. I was looking at the surface and decided to try and create a tile map. I sent hours copying from the moons surface at a hieght of 10km of a clear stripe of lunar surface and pasted sections which I laid onto a blank image in PSP8. Useing the opac tool I smoothed the edges and flatened the layers as I went, also eliminating most of the craters, so now I have a 6k x 6k image of I think desent resolution.
If you like, I can show it you. And if you like it, either you or I could cut it into 512x512 sections. What you think.?

---------- Post added at 15:55 ---------- Previous post was at 15:45 ----------

You can download the file from here. It's 35 megs and saved as a .png.

http://www.mediafire.com/?623yg81n869gd9g

You'll have to judge the resolution and tell me what you think of it as I haven't done a tile map before and don't know res.
 
I do like the look of that. At 6k per side it will slice nice in to a 12 by 12 collection of tiles. With not much work it can be made to fully populate level 4 or 7 in OBM. You say you "pasted sections" ....did you keep them as separate files?? If they can be made into 512x512 tiles OBM will take them as is and save a good bit of work.

Looks like I will be working on LUNA2 this week end.

P.S. what did you think of the "Air Cleaning Stacks"
 
No, the sections were screen shots taken with "Print Screen, SysRq" key when Google Moon was on top and pasted as a seperate picture into PSP8 and cut and pasted onto another image to fit and then edited and flatened.
I found that by slightly sharpening the image brings out a little more of the image, to much and it pixilates a little, so I will sharpen slightly before anything else. I can cut it up in 512x512 sections pixel perfect and name the images in ordance to their placement. I could have it to you very soon, by the end of the night.
Any advice on file names or shall I just go with a grid type file nameing.?

P.S. what did you think of the "Air Cleaning Stacks"

Novel idea :)
 
Belay the sliceing.. There is a downloadable utility which will take a tga file and do the sliceing for you. Surface tile some thing. I will look and edit this post

Base tile Maker

[ame="http://www.orbithangar.com/searchid.php?ID=5851"]BaseTileMaker[/ame]
 
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I take it you are going to convert the file and use TileMaker to do the sliceing. Let me know how it goes and if neccesary I can still do it manually should you wish Paddy. :)

That was my first tile map and I'll consider doing another by what I learn't from it for the Wulfruna Base. Saves it sitting on a flat plain grey surface ay mate. :thumbup:
 
I have a spreadsheet which will work out the exact metre size of a tile given its lat /lon

It was a work in prog and is mentioned in the following thread
http://orbiter-forum.com/showthread.php?t=28973

We can resize the image so that it will be sliced in the right place as every tile is 512 by 512 no matter its real size i.e. not all tiles are square!!
 
I have a spreadsheet which will work out the exact metre size of a tile given its lat /lon

We can resize the image so that it will be sliced in the right place as every tile is 512 by 512 no matter its real size i.e. not all tiles are square!!

Hey, I know, I'll just get you to do my surface tile set when I make the main image if yours turns out ok Paddy, I have no talent for complications.

Good luck with it and I look forward to seeing how it turns out. :tiphat:
 
Luna2 coming

Quick preview of LUNA2
Luna2.jpg
 
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