luki1997a
Active member
This thread is ENB tweaking dedicated thread
First, we have to find best-looking ENB edition for Orbiter(D3D9Client). Search for it at: http://enbdev.com/download_en.htm
Now the default one is "GTA San Andreas beta v0.074g shaders 1.4".
Installation instructions:
1. Download
2. Unpack to any folder
3. Copy all files into Modules -> startup
4. Copy all files into Orbiter root directory too
5. Start Orbiter_ng.exe and press F12 after loading a scenario
Default file for editing is "enbseries.ini" in root dir.
So, we can start tweaking:thumbup:
I'm not DirectX game developer. I've never been coding in it. Some *.fx files have to be rewritten.
1st release of enbseries.ini for Orbiter:
http://dl.dropbox.com/u/19257504/enbseries.zip
Venus Descent:
Reentry flames:
Earth- far view:
Earth from orbit:
Also Io looks good. But every view from atmosphere is too white.
First, we have to find best-looking ENB edition for Orbiter(D3D9Client). Search for it at: http://enbdev.com/download_en.htm
Now the default one is "GTA San Andreas beta v0.074g shaders 1.4".
Installation instructions:
1. Download
2. Unpack to any folder
3. Copy all files into Modules -> startup
4. Copy all files into Orbiter root directory too
5. Start Orbiter_ng.exe and press F12 after loading a scenario
Default file for editing is "enbseries.ini" in root dir.
So, we can start tweaking:thumbup:
I'm not DirectX game developer. I've never been coding in it. Some *.fx files have to be rewritten.
1st release of enbseries.ini for Orbiter:
http://dl.dropbox.com/u/19257504/enbseries.zip
Venus Descent:
Reentry flames:
Earth- far view:
Earth from orbit:
Also Io looks good. But every view from atmosphere is too white.
Last edited: