Question How to convert .max to .msh?

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mikusingularity
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I downloaded a model I intend to use for XR2 UMMU, but how do you do that and convert it from .max to .msh? There were also some .tif files that came with it (some textures). I don't have 3ds MAX.

(I will credit the author)
 
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I'm afraid you'll have a problem with converting this model without 3ds MAX. AFAIK .max is autodesk's closed format to use only in 3ds, so the only solutions I can think of is to send this model to someone who has 3ds MAX so he can export it in more friendly format for you. Also I belief you can download 30 trial version of 3ds MAX and do it by yourself, although I don't know if trial can export and import models so you need to check it.

I've checked it, the trial version limitations are:
Limitations:
· Nag screen
· 30 days trial period
so it should work for you.
 
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I'm afraid you'll have a problem with converting this model without 3ds MAX. AFAIK .max is autodesk's closed format to use only in 3ds, so the only solutions I can think of is to send this model to someone who has 3ds MAX so he can export it in more friendly format for you. Also I belief you can download 30 trial version of 3ds MAX and do it by yourself, although I don't know if trial can export and import models so you need to check it.

I've checked it, the trial version limitations are:

so it should work for you.

I got it from here
http://www.tripshots.net/

(Click the "SPECIALSTUFFS" tab, then "MODELDATAS"; I downloaded the 3DS Max model. The other one is for a Japanese program called Metasequoia.)

Please notify me if someone can convert it. I don't want to download a trial just for this. Can Blender convert it, by any chance (with a plugin)?
 
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(Click the "SPECIALSTUFFS" tab, then "MODELDATAS"; I downloaded the 3DS Max model. The other one is for a Japanese program called Metasequoia.)

Please notify me if someone can convert it. I don't want to download a trial just for this. Can Blender convert it, by any chance (with a plugin)?

You can also download the .MQO file and open it with Metasequoia LE (which is free), and then try to save it in some other format like OBJ or 3DS, if it supports that. And then, there are converters for OBJ or 3DS to MSH.
 
You can also download the .MQO file and open it with Metasequoia LE (which is free), and then try to save it in some other format like OBJ or 3DS, if it supports that. And then, there are converters for OBJ or 3DS to MSH.

The free version exports to:

.mqo (metasequoia file)
.suf
.dxf
.cob
.x
.sce
.rds
.pov

Can any of these be converted to .msh? And how do you change the size of the model in the .msh so it doesn't end up being twice the size of the ship but the same size as the regular ummus?
 
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Not directly, but for example Blender has importers for DirectX .x mesh and AutoCAD .dxf files.
 
You might be able to go through Wings3D from one of those formats, and use my exporter from there...
 
As orb said import yourmodel.x with Blender and export it as yourmodel.msh. You'll need to install this great python script in Blender first.
And how do you change the size of the model in the .msh so it doesn't end up being twice the size of the ship but the same size as the regular ummus?
Model can be resized as you want in your modeling program. In Blender for example you select the entire mesh object with 'a' key, then hit 's' for scaling and now you can scale your model simply by draging with your mouse(hold 'shift' key if you want smaller increments/decrements). When you're done scaling pres 'enter' or LMB and voila, your model is scaled. If you're making model by yourself then is good to keep desirable dimentions from the beginning. Again, Blender(yes I'm one of those Blender's worshippers:)... where is this "hail blender" emote icon? where is it?... :lol:) has an options for modeling using "metric", "imperial" or "none" units, so it's easy to achieve. There is also third option, you can scale model in working application(which stands here for Orbiter) but this requires programming skills and knowlege about Orbiter's API:thumbup:
 
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