Fair enough, I agree that adding a system like this results in seeing a 'sun' in the night sky from time to time, but given that most systems planets are multipul AU's away from their respective stars I've found it only minimally objectional. I guess it's a matter of tastes and priorities. I've replaced the sun textures with the surface tex of Yavin from the SW add-on to simunlar red dwarfs and so-called brown dwarfs, looks pretty cool to me to see a huge deep orange orb looming over the horizon.
I like to play with it when I feel in the mood to do some relativistic warping about the galaxy using the RWarp MDF.
But you're right, if you want to play around in an extra-solar solar system for any length of time you should just copy your craft over to the SCN file for that stand-alone system.
Cheers

---------- Post added at 07:53 PM ---------- Previous post was at 07:45 PM ----------
I checked out the preliminary "orbiter galaxy" add-on, and I absolutely love the concept, I can't wait to use it when it comes out. I'd love to be able to just fly from one star to another without having to re-boot scenarios or cutting and paste-ing. Maybe I too fussy but it irks me that I can't fly to others stars and their planets the same way I can from LEO to the moon. I'm no programmer or developer by any stretch of the imagination so maybe I don't appreciate the difficulty involved in adapting Orbiter to allow for that.