OHM Name Change MFD

Houston. This is Atlantis. We're ready to change name to Pink Anaconda. Thomas will put new stickers during EVA-1
 
Negative Atlantis, the designated name has now been changed to fluffy brick.
 
Interesting video. How on earth do you code with that colour scheme? It hurt my eyes :(
 
Just a Question, Would it be hard/time consuming to compile for O06? I don't mind doing it myself, but i don't know what would have to be done. Preferably before 9 pm EDT(-5 hours)
 
Interesting video. How on earth do you code with that colour scheme? It hurt my eyes :(

The default black on white color scheme is horrible if you work in dim lights, at least for me. Besides, this scheme looks epic ;)

Just a Question, Would it be hard/time consuming to compile for O06? I don't mind doing it myself, but i don't know what would have to be done. Preferably before 9 pm EDT(-5 hours)


Give me roughly ten minutes :D (downloading the 06 base package)
 
Very handy addon. :thumbup:

Does this help with Spacecraft 3 naming troubles? (I'm guessing no, as even if the name were changed it would CTD upon reloading.)
 
Very handy addon. :thumbup:

Does this help with Spacecraft 3 naming troubles? (I'm guessing no, as even if the name were changed it would CTD upon reloading.)

You are right, you would CTD upon reloading a saved scenario with modified spacecraftx.dll vessel names. However from the testing I have done you should have no trouble in modifying the vessel name while in simulation.

EDIT:

06 version attached.
 

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The default black on white color scheme is horrible if you work in dim lights, at least for me.
I agree with that, though I use a custom yellow/white on dark blue (with other colors for numbers or symbols), like it was in Borland C++ or Pascal for DOS.
 
Thanks, should make preparing launches for my stations more realistic.
 
Would anyone be able to add notes to the namechange MFD saying line by line what this code is doing? It seems relatively simple, but I still can't decipher the code yet.
 
Author: computerex

Allows you to change vessel names after simulation start.

DOWNLOAD

Is it assured that the buffer pointed to by the GetName()-pointer is big enough to hold the new name?

When I experimented with SC3-based vessels in O2K6P1, I used a similar approach to rename the vessels, but found it to be unreliable due to buffer over-runs and subsequent CTDs.

regards,
Face

EDIT: Woops... just realized I'm a follow-up to a necro-post... sorry!
 
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