32 bit is not as much as you might think. Expect 10 cm accuracy for rendering spacecraft without clipping errors, and you get only 400,000 km range until you have to clip - just a bit more than the distance Earth-Moon.
Exactly my point.
True, but isn't it more common that the publisher of <insertgamewithengine> owns the lincense rights to the engine as well? And most publishers fit very neatly into the power-hungry-money-craving-puppy-eating corporation stereotype...
On a off topic note: You play EVE Online?
That's sure a point, but it's full of more advanced and discontinued engines. Since Homeworld...
Anyway mine was just a proposal. I can't understand why i get so many refusals to my propositions. I was not asking to transform Orbiter in a child toy, rather to make it more awesome. But anyway...
Regarding EVE: i used to. I growed to dislike it in time, requiring too much committment. Ultimately aligning it more to the work side then to the play side. At least for me.
Also the kind of inter-galactic caos was not to my liking. I would have preferred a more realistic (although maybe not Orbiter-realistic

) style of combat, with formations, multi-ship tactics and so on. What it became was a "lightning fast attack strategy game" with no long-time tactics at all, and just focus on uber-deadly ship configs. With ways of getting enough money in enough time to re-buy/re-build lost goods.
Not my kind of game ultimately...
But graphically and also socially fascinating reality.
Orbiter is a Simulator it does not need Amazing graphics the current engine is good enough
Keep hearing such thing since the beginning of Orbiter (or almost).
Why has it improved then?
Why don't you go around with a 1950 car and spectacles and trousers and all? Come on it's sterile a subject as ever.
The World moves forward, why can't, or more precisely shouldn't, Orbiter?
Would you really suffer from having such a simulator with also latest gen graphics, if it ever existed? If anyone wishing to give you it existed, would you refuse it? I can't understand such lines of discussion in perpetual refusal...
But again, i am nobody.
But just out of kindness, have a look at this ->
http://www.gametrailers.com/player/10867.html
This game has had such graphics since 2006 (year in which i was a tester) and ran smoothly on non-lethal machines (i think i had an ahtlon 1800 and an ati 9600... and pumped it quite nicely).