EliNaut
New member
Hey any of you second-lifers out there... (www.secondlife.com for those who are interested)
I've been making a Soyuz model!
Lots of script work x_x
So far its about 90% from minimal status... Still fine-tuning the vehicle's RCS thrusting ratings and controls, and I need to make the chute and some sort of launch vehicle (R7 would be too big. SL's roof is only 4000m, so I like to call 2.8km-4km range "space"
)
Functions so far:
(We've all been there.)
Screenshots:
http://usera.ImageCave.com/EliNaut/Orbiter/2008-291-4-31-40-5-Soyuz1_005.bmp.jpg
I'll keep you guys posted.
-EliNaut
I've been making a Soyuz model!
Lots of script work x_x
So far its about 90% from minimal status... Still fine-tuning the vehicle's RCS thrusting ratings and controls, and I need to make the chute and some sort of launch vehicle (R7 would be too big. SL's roof is only 4000m, so I like to call 2.8km-4km range "space"
Functions so far:
- Flight computer HUD
- Sort of "apollo-style" command/function entry, via a three didget code
- Module seperation simulation
- Actual uniform (no-resistance) motion when in "flight"
- Limited APU charge
- Semi-animated solar panels
- Actual size
- Carries two people due to average size of avatars. I'll see if I can mayby sneak a third in at some point.
- HUD Modes include Acent, Orbit, and decent.
- Reentry particles []
- Parachute(automated & manuel) []
- Audio dialog by me and a few friends (with 'radio' effects on the audio of course) []
- Docking system []
- Fully funtional hatches []
- EVA w/ MMUs []
- Emergency situations (damage) simulation []
- Visual RCS thrusting (its 20 prims, and its unclear about how the launch vehicle will be attached to it, or some other workaround.) []
Screenshots:
I'll keep you guys posted.

-EliNaut
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