Addon icon

OHM Universal Astronaut and Cargo System (UACS) 1.0.0

Was asking because I want to make habitats that you can walk around in

Its just coding and a bit of maths. Astronauts moving around don't go very fast, so it is the 'easy case'.

You can mathematically define a 3D space (a sphere, a box, whatever your habitat looks like). For the astronaut, a 'sphere' should be good enough. Then it is relatively easy to figure when the astronaut is 'outside' the 3D space, 'inside', or is 'colliding with the boundaries'.

A basic collision model isn't that hard. Problems arise when you have objects like spacecraft that can move kilometers during one single second. Because you can check for the collision only once every frame. It is necessary to switch to something like a probablilistic model above a given speed, which is tricky because that speed would depend of the local FPS...

But for astronauts walking on a planet, that's not a problem.
 
Is it possible to use the mod with the DeltaGlider? Because it doesn't seem to work at all and I'm really confused to how this works, I read the manual and it was stated that I can make any vessel a "station" but idk how to do that.
You can make any vessel supply resources by editing the .cfg file and adding an attachment. See UACS Developer Manual for details.

Code:
BEGIN_ATTACHMENT
………………………………………
P 0 0 0 0 0 1 0 1 0 UACS_RB
END_ATTACHMENT

Works best for stations, it only supplies and does not consume. Consumption etc... must be coded.
 
You can make any vessel supply resources by editing the .cfg file and adding an attachment. See UACS Developer Manual for details.

Code:
BEGIN_ATTACHMENT
………………………………………
P 0 0 0 0 0 1 0 1 0 UACS_RB
END_ATTACHMENT

Works best for stations, it only supplies and does not consume. Consumption etc... must be coded.
I had added this to the delta glider and it did recognize it as a station instead of not recognizing it at all but I couldn't enter because there wasn't any airlocks. I'll check the manual to see if there is a solution there, thanks for the help!
 
I had added this to the delta glider and it did recognize it as a station instead of not recognizing it at all but I couldn't enter because there wasn't any airlocks. I'll check the manual to see if there is a solution there, thanks for the help!
The problem is for the "station" to work you need another vessel that can consume the resources, this must be coded. AFAIK there's only one addon that supports UACS resources and that is the MMSEV, a land rover.
I would certainly second a request for a UACS compatible DG.:)
 
The problem is for the "station" to work you need another vessel that can consume the resources, this must be coded. AFAIK there's only one addon that supports UACS resources and that is the MMSEV, a land rover.
I would certainly second a request for a UACS compatible DG.:)
I guess that I have to wait longer to be able to EVA 😢
 
The problem with the DG - and it is a serious one - is that there's no .sln or .vcproj in the Orbiter 2024/Orbitersdk/Deltaglider sample.
 
Can't recompile the Deltaglider without these. Like in 'insert UACS code and recompile'.
 
Oh I guess one could recompile in 2016?

There used to be an addon that allow one to make a cfg for eva. UMMFA?
but that will not work for this
 
I wonder if one could make a ghost vessel (not seen) but UACS. And then attach to a vessel. It would give them EVA. But then you would have to make the airlock area so they don't land in space.

Like @Buck Rogers said we have been working on land vessels. But no space vessels. I got it to work on my Space1999 Eagles though
 
Any ideas on how to get a non UACS vessel to be attach by a UACS guy?
I made this buggy and it has an attachment with an ID of UACS. But the guy/UACS does not recognized it as cargo?
 

Attachments

  • BUGGYEVA.jpg
    BUGGYEVA.jpg
    41.7 KB · Views: 6
So I need help on the code part. So the source code for UACS is available. Trying to make a custom cargo but no success. I made a cfg for the vessel. but UACS doesn't recognize it.

In the UACS is a custom lamp. I am trying to follow the example with no success.

If I get it figured out then I can add the astronaut code to a custom guy.
 
Back
Top