So I've been playing Orbiter for a while now and finally got the itch to try making a system based off random planets I've found in Space Engine that seem nifty. I'm working on a planet with an atmosphere, but I can't seem to get things to work right. The problem is that no matter what I set the cutoff altitude for the atmosphere to, it only exists about 2000-3000 meters off of the surface. I've looked over other planet .cfg files, but they don't seem to tell me much.
This is what I have for the atmosphere parameters:
; === Atmospheric Parameters ===
AtmPressure0 = 1.5656739e6 ; pressure at zero altitude [Pa]
AtmDensity0 = 6.7254 ; density at zero altitude [kg/m^3]
AtmAltLimit = 100e3 ; cutoff altitude [m]
AtmAttenuationAlt = 80.3e3 ; cutoff altitude for light attenuation
AtmHorizonAlt = 80.3e3 ; horizon rendering altitude [m]
;AtmHazeExtent = 0.14 ; horizon haze extent
AtmColor0 = 0.55 0.75 1.04
AtmHazeColor = 0.6 0.8 1.0
AtmFogParam = 5e-5 3e-5 4e3
AtmFogColor = 0.55 0.85 1.10
It's really frustrating. If I try to enter from orbit, the ship suddenly plows into the really thick atmosphere at something like 22km/s with no transition from the vacuum of space.
This is what I have for the atmosphere parameters:
; === Atmospheric Parameters ===
AtmPressure0 = 1.5656739e6 ; pressure at zero altitude [Pa]
AtmDensity0 = 6.7254 ; density at zero altitude [kg/m^3]
AtmAltLimit = 100e3 ; cutoff altitude [m]
AtmAttenuationAlt = 80.3e3 ; cutoff altitude for light attenuation
AtmHorizonAlt = 80.3e3 ; horizon rendering altitude [m]
;AtmHazeExtent = 0.14 ; horizon haze extent
AtmColor0 = 0.55 0.75 1.04
AtmHazeColor = 0.6 0.8 1.0
AtmFogParam = 5e-5 3e-5 4e3
AtmFogColor = 0.55 0.85 1.10
It's really frustrating. If I try to enter from orbit, the ship suddenly plows into the really thick atmosphere at something like 22km/s with no transition from the vacuum of space.