OHM Airbus A380-800 (dll edition) v1.4

I really don't see... Is anyone else getting this ?? :idk:

Did not try to unload passengers until now and he's right,I can't kick it from airplane...

---------- Post added at 09:34 PM ---------- Previous post was at 09:24 PM ----------

There is solution,you can delete passengers list from scenario.
 
There's a problem with that. I was hoping to get the passengers into another vehicle. The A380 was only meant to be the first leg of a trip.

Unless maybe anyone knows of another UMmu capable aircraft that can carry multiple passengers?
 
Well I hitting Ctrl insted Alt silly me...:dry:

Keep press Atl+number...
To back in select UMM go to center of A380 and press E...
Dang all work fine...
 
The area where to stand the uMMus might be difficult to find, I made it too small. Should be just before the wings.
 
The area where to stand the uMMus might be difficult to find, I made it too small. Should be just before the wings.

Maybe,with practice to perfection,this converted with Artlav great tool,I forget what key use for kick... :P
So you should add to doc key for kicking. ;)

Atl+number...

I kick all 100,nice row of passenger but killer for simulation,slow it down,at least my PC... :lol:
 
Any suggestions for a v1.5 ?

I had in mind :

- More accurate handling of aerodynamic & structural constraints (overspeed better related with dynamic pressure, G-load on the wings).

- A true manual.

- An enlarged uMMu embarkment / disembarkment zone.

- Maybe some stairways that could be deployed when idle on the ground (though this kind of plane is designed to work with a terminal, so it would be for the lower deck).
 
Maybe an autopilot of some sort? It can be very tedious to try to hold the plane on course for long duration flights.

Even when trimmed out it seems to have a bit of a drift to the left.

It wouldn't have to be very sophisticated, just something to hold straight and level flight so it doesn't require constant adjustments.
 
Even when trimmed out it seems to have a bit of a drift to the left.

Yeah. I assumed it had something to do with Coriolis forces ?
 
Reassuringly difficult to land. Nice work!

Yeah, finally had to dig out an old joystick to act as a replacement just to set the thing down safe.

Yeah. I assumed it had something to do with Coriolis forces ?

That is the apparent left yaw drift. I've noticed that on long range eastbound atmospheric flights in other craft as well. The drift I meant to mention was the slight left roll that I keep getting over time even after it seems the plane is levelled out. I thought it might be the joystick calibration, but I've seen it happen even with it disabled.
 
Very nice. Just attached a DG to the top using UCD, in a kind of Shuttle Carrier Aircraft on steroids.

I've noticed a small problem with both this and the SC3 version - when using Scenario Editor, the wheels can suddenly collapse in a puff of smoke and the engines fail. It doesn't happen when the sim's paused.
 
This cannot happen with the SC3 version, probably something wrong with the .cfg file.

Still, yes, the problem you describe happens when the plane is on the ground and Orbiter skip frames. Will search a way to fix this in the next release.
 
I found a bug. The engines are spinning the wrong way.

The way they're spinning now, the air would be sucked in through the back of the engine and blown out from the front...
 
Oh, that's an easy one, just have to reverse the anims. :P
 
Also, I was able to push her to the 13 km service ceiling and and to 510 knots at 11 km altitude. She rolls in 8 seconds. The only reference I have of other airliners doing a roll is a video of a 707 on YouTube. That one seems to roll in about 12 seconds.

She loops in 20 seconds, but if you bank her to 80° and pitch up so that you fly in a circle, it takes 25 seconds to go all 360°.

I do have a few more suggestions...
- When using the rudder, you can get the A380 to sway left and right about 50 degrees. I have no reference, but I'd say that's a bit much.
- When you turn the engines on and hit the + key, the engines jump straight to full thrust. Maybe you should made code that will bring up the power of the engines over the course of a few seconds, by manipulating max thrust.
- When the engines are off, they still kinda... shake. You should fix that.
- When the engines are turned on, they go from shaking to full speed in an instant. If you can, change the animation so that it spools up slowly. Also, you could tie the animation speed to the thrust of the engines so the engines spin faster when they are at full power.
- She stalls horribly. If you hold your nose up about 15° and kill the engines, when velocity vector drops, the nose actually starts to pitch up if you hold it up. You can reach 30° to 40° before it drops.

---------- Post added 10th Sep 2011 at 01:41 ---------- Previous post was 9th Sep 2011 at 20:58 ----------

I found another really weird bug.

I took a flight from Habana to KSC. Took off, climbed to 10 km altitude and 520 knots. Took me about 40 minutes to reach Cape Canaveral. I started descending through 8000 m and then suddenly the plane started tossing and tumbling around completely uncontrolled.

I'm not sure, but I think that happened just as the contrails got deleted.

EDIT:
Never mind, seems it was an over-speed failure. I was just surprised to see the plane do a back flip and start flying backwards...
 
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i herd mention of the an225

how about for your next addon why not throw in the largest plane on the planet?
 
Cool, easy to land

Cool!
This is a great plane for huge loads of people, except framrate.
Plus I don't think it's too difficult to land because I don't have
a joystick and I can land it quite well.

Maybe for your next addons we could have a Boeing 747,777,Airbus-
A319 and a Falcon7X. Nice work! :thumbup::11sign:

Here is a playback of landing the airbus without a joystick.
 

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Suggestions for next update: airplane noise, please (also, when the engine is off, it shouldn't be eerily silent, there should be the APU whine). Warning sound would be useful. More interactive virtual cockpit (maybe APU button like DGIV and perhaps "buckle up" button for humor's sake). Autopilot would make this thing very useful.
 
Ohh yes, this is exactly what I was looking for: a nice and realistic aircraft, but also with a really realistic way of flying it. Very good. :thumbup:
Today I tried it out. It flies very different from a Deltaglider.
This turns Orbiter into something that looks like a real atmospheric flight simulator. Well done!
Works nice in Orbiter 2010-P1 with very little bugs.

But of course, I also decided to test it with Orbiter 2016 to see what it does. It partially works well:
- Looks very beautiful. :hailprobe:
- Still flying perfectly. :)
- It completely doesn't want to take off from the runway with a full tank. And thus a gear collapse / plane crash finally occurs when I exceed 100 m/s. Only after dumping a lot of fuel it wants to fly. :(
- The virtual cockpit does not work well, HUD not showing up, etc. :(
- The rolling of the plane over the runway is not really stable. :(
- Wheelbrakes are not really working anymore. :(

But I believe these problems are possible to be fixed. :) :)


Some screenshots (Orbiter 2016 + D3D9Client) ....

Doing some loopings:
16.09.18 11-54-55 A380 - F-WWOW.jpg
16.09.18 11-55-40 A380 - F-WWOW.jpg

I like the contrail. Nice piece of realism.

Doing some "interceptions":
16.09.18 16-48-08 GLex-01.jpg
16.09.18 16-50-04 GLex-01.jpg
16.09.18 16-53-22 A380 - F-WWOW.jpg
16.09.18 16-53-57 A380 - F-WWOW.jpg

The aircraft flies so stable, that I can easily switch to other vessels to control them.
 
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