Sorry I should have been more specific, I meant just in Photoshop. I had my base image, I duplicated the layer, blurred the bottop layer, then set the transparency of the top (original unblurred) layer to something like 25%, then I flattened the image and saved as a 16-bit greystyle png for use...
As mentioned, you should be able to source satellite imagery of areas on Earth from some of the sources in this link I provided you with earlier.
I do not have experience with creating local elevation or surface tiles for bases in the Orbiter 2016-2024 format. Currently I am still trying to...
This does look better, but obviously with blurring you lose some detail. I think why the blurring helps, is if you have a lot of contrast between pixels (say a 255, 255, 255 next to a 213, 213, 213) then that will be more likely to cause steps. So blurring helps to ensure that each pixel is only...
Elevation or surface? Surface tiles are relatively easy to make. Google satellite imagery would be the best place to start, but I am not sure on licensing surrounding that. If you are concerned about licensing somewhere like this might be a good place to start looking.
Update:
@misha.physics your attached heightmap looks great! I used it for Hyperion, following parameters:
; === Visualisation Parameters ===
TileFormat = 2
MaxPatchResolution = 22
HorizonExcess = 1000
I did play with the ElevationResolution and found higer resolution yielded steps, as I...
I've read your other posts too regarding the steps, I think that my issue was a combination of the source image I was using (not the file type, but the actual details in the image), and the ElevationResolution parameter. I found that removing that altogether helped reduce the steps.
As...
Welcome! And thanks for taking the time to read through it all!
Yes, this is a particular quirk of elevation tiles compared with normal surface tiles. A good example of this is found in the gorgeous OSIRIS-REx addon by @BrianJ
I found the issue! Thank you, and everyone else who helped me...
Thanks! I did not think of that, but I tried to adjust this, and it had no change on the awful step affect.
Thank you @N_Molson for the awesome explanation, and @misha.physics for raising this. I did try to mess around with that too, and all it did when raising the resolution was make the...
Now that sounds like an oddessy, thank you so much for all your help! I loaded up that Mimas heightmap you sent me, and it does work, but the relief should be -17200 to +17200 m (takes Mimas' oblate shape into consideration). I loaded the Mimas Elev.tree you just posted for Phobos and it does...
I'll definitely have a go. As mentioned my plan is to go through the Saturnian system, I'll release that properly once finished, but I want to address this surface step-issue first.
Thank you @Buck Rogers attached is the png that I have been using, along with the Mimas.cfg and generated Elev.tree. I tried with my batch converter (using ele2png), and the method using Elv Tile Splitter... Both yield the same results...
Okay so this one really has me stumped.
My initial supsicion was wrong, I don't think it has anything to do with relative relief, as when I replace Mimas' .Elev with the stock Vesta (even higher relief), Vesta looks great. I have also tried upscaling the texture to level 8 (8192x4096) and the...
Okay I've been working on Mimas, and I've encountered something again which I've come across a few times, and am hoping for some advice. I have a level 7 heightmap, but based on the MaxPatchResolution paramter I set in the cfg file, the results can get this really awful step effect. See below...
I've not tried running the batch files without ImageMagick, so I can'r really speak to that, for now I am not intending to ship these batch files as a propper addon, as they do rely on things like ele2png, which is not mine, it belongs to @Face and I do not want to distribute things that aren't...
So when I was making Enceladus I played around with the atmosphere, I literally copied Mars' atmosphere into Enceladus and it worked perfectly, obviously it looked wrong, wrong color, rediculous atmoshere etc. but it did extend below the horizon correctly. I slowly tweaked the upper-altitude...
Hi again all,
I've updated this batch file to optimize for speed, and also made another one that converts and packs surface maps (It uses plsplit64.exe and DxTex.exe). The included Enceladus heightmap has been slightly adjusted to smooth over the rough seams.
I have also updated the Enceladus...
Okay so I've made a folder workspace with a batch file to convert 16-bit greystyle PNGs to elev .tree files. I used this process to make a very quick and dirty elevation map for Enceladus (attached).
The batch file's working folder has a subfolder called '_utils' which contains a copy of...
This looks amazing! Fantastic job! I can't seem to get it working though, how did you compress the uploads? I can't get either of them to extract properly, I'm using 7zip. The file extracts but with an error message, I think it’s corrupted.
Another thing I'm wondering, how did you pad the base...
Hey there, that’s strange, I’ll take a look tomorrow and let you know. I’ve just reinstalled my OS so I have to add these back to my fresh copy of VS2022, so I’ll have a try and see if there’s any other step I forgot to mention.
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