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    Project VesselBuilder for Orbiter

    This can be called a bug but it's also its very expected behaviour: objects sitting landed on planets gets their status updated by core orbiter process in a completely different way than if they are actually moving according to forces. It's like a switch: when a vessel switches to a landed...
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    Project Multistage2015 - Development Thread

    from the docs, marked in green:
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    Project VesselBuilder for Orbiter

    A lot of time has passed by and I had to go and check the code to see what it does. I am not 100% sure and you are right it is not clear but here what I think it is: The RESET MET event changes the reference MJD from where the MET starts so you can set a new MJD0 from where the time will start...
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    Project Multistage2015 - Development Thread

    Can you do a video or a series of screenshots?
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    Project Multistage2015 - Development Thread

    Maybe is the burn delay set for the getaway boosters (it was meant for upper boosters). Try to set it to 0 and see if the issue disappears
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    Project VesselBuilder for Orbiter

    I am not sure i undestood it correctly, but the issue may be that you set as the reconfiguration event trigger the dynamic pressure level. I honestly cannot remember what is the the DNS in the surface mfd, but the Dynamic Pressure is the DNP value. The check over the dynamic pressure was thought...
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    Project VesselBuilder for Orbiter

    Hi guys, this is very likely. Configuration changes and events were highly experimental when the module was released so there probably isn't any routine checking for attachments and dockings during reconfigurations. If someone wants to add it in the code it shouldn't be too hard to do it in any case
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    OHM Multistage2015 - for Orbiter 2010P1

    I can try! Can you explain me with more details what's going on? maybe with a screenshot or 2, and with the log file, scn file and ini file? Thank you
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    OHM GeneralVehicle

    Ah yes, I never tested the pole locations actually so the trigonometry misses up when the latitude gets close to 90. Very well pointed out.
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    OHM GeneralVehicle

    Always_Upright = TRUE ;if set to TRUE vehicle will always remain parallel to the ideal ground, without following terrain's inclinations Set it to FALSE. The ideal ground is the sphere.
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    Project VesselBuilder for Orbiter

    Hi Sorry for the delayed answer, I have many things going on at the same time... all the time :rolleyes:. Now I'm no expert at all on Github (I should be but I am totally not...) so I think I have accepted and merged your pull request but I am not sure if that worked. Would you please check...
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    Project VesselBuilder for Orbiter

    There should be a built in "parking brake" option in VB. Try to press CTRL+. (OAPI_KEY_PERIOD) and check if that does anything good. The proper way would be to force the landed status, but I am pretty sure there is a reason why I did not do that :). Give it a try
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    Project VesselBuilder for Orbiter

    Well, since I was way optimistic on the time I would have found for maintaining this project at the beginning, and since I have not opened orbiter since like 2 years or something it does not make any sense to keep the code for me. I just ask, please, to anyone using it to respect and give...
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    Project VesselBuilder for Orbiter

    It is possible, but IIRC it was mentioned in the docs: Meshes: it is not yet confirmed but it is possible that the same mesh loaded multiple times with different rotations can cause issues. In order to avoid that if there is a situation where this particular configuration is needed please make...
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    Project VesselBuilder for Orbiter

    So you are able to set it the first time, but not to change it once it is loaded from the cfg file. I ll give it a look when morning comes here
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    Project VesselBuilder for Orbiter

    Ok i ll try to investigate deeper. Just to be sure: did you press "set" after modifying the angle? If so: does it get saved to the cfg and it is only a visualization issue (if you close and reopen the editor or the sim you should notice it) or the parameter doesn t get updated at all?
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    Project VesselBuilder for Orbiter

    Could you please post a couple of screenshots or something that might be able to help me understand what is going on?
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    Project VesselBuilder for Orbiter

    Does this happen in any case? I have done quite a lot of animations without noticing this, and as far as i know/remember also others have developed modules with animations without this issue.
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    Project Multistage2015 - Development Thread

    Multistage is focused just on launchers/rockets. Vesselbuilder is definitely more comprehensive, theoretically you could even implement a multistage rocket even with vesselbuilder (even though it won't be so easy). So for reaching orbit with rockets MS is the way to go, but once you are in orbit...
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    Project Multistage2015 - Development Thread

    well, I think i might have overestimated the time needed. I simply added a check to the procedure and it worked on my end. Could you please use the attached dll instead of the default included package and check if it works? If you are not familiar with Orbiter folder structure you need to put...
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