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  1. Buck Rogers

    OHM Mars and Moons Map for MFD

    "Pull Request" for the next Orbiter release, would be great if someone could do that Very nice maps by the way, please make more :) Also works well with Extended Map MFD (map2mfd) with better framerates
  2. Buck Rogers

    Project Buck Rogers Thunder Fighter

    HUD, MFDs fully functional, I don't think I can implement the other instruments as easily as I thought in VB so they'll remain cosmetic for now, the manual overide works though;) And now mostly texturing
  3. Buck Rogers

    Project Blender Mesh Tools add-on

    Thanks for the clarification. So I can link it to any texture to get it to export the UVs, and then I can set tex, to 0 manually in the .msh file or just leave it. Works, thanks again :)
  4. Buck Rogers

    Project Blender Mesh Tools add-on

    How can I get Blender to export vertex normals texture uv coordinates for a mesh group without texture? I'm trying to get HUD, MFDs working and figured out the problem is that the display panel is only a material and blender exports it without uv coord., (only 6 and not 8 entries in the vertex...
  5. Buck Rogers

    Project Buck Rogers Thunder Fighter

    Bummer:( do so dislike reinventing the wheel! Must be something seriously up with my search fu:confused: But there's something nice about doing something completely from scratch, and this is for 2016(+) and will have more features. Progress is slow, but a little update: I've decided to go...
  6. Buck Rogers

    Project MMSEV Orbiter2016

    Very close to a release gattispilot has done incredible work and has added: Features full 360 steering Virtual cockpit with 4 MFDs and angle, gear, speed indicater Solar panel with sun tracking UACS EVA capability Debugged and running smoothely, there's a minor graphics glitch with the EVA...
  7. Buck Rogers

    Problem Terrain glitches after launch from Brighton Beach

    I'm no expert. but d3d9 is not happy, the error repeatedly mentions "tile manager", do you have this installed/activated? Also your terrain resolution is maxed out?
  8. Buck Rogers

    Question Where can I find the "Spaceports 1.5" addon?

    wouldn't it be possible to put all the zips in a single zip? I consider your addons as essential Orbiter material, would be great to have them available (especially with a new release of Orbiter around the corner)
  9. Buck Rogers

    Project MoonBaseAlpha for 2016

    The HUD in extern problem seems to be a graphics overload issue On the current status of the Tcar and base, was the UACS action area functionality solved?
  10. Buck Rogers

    Question Where can I find the "Spaceports 1.5" addon?

    This does give relevant search results, but unfortuneately it still doesn't solve the problem! There was a discussion in the shout box recently about it, I checked the downloads These links have faulty download packages...
  11. Buck Rogers

    Project MoonBaseAlpha for 2016

    I've only seen this once before, all other addons etc. no issues, hopefully someone can confirm/ give feedback? All good, the naming had me confused:confused: Interiors are pretty good, maybe a little retex. (If you want to go all the way here are some eg.:)) Cockpit tex. are a little fuzzy...
  12. Buck Rogers

    Project HDU-DSH & Z2 UACS - Major Tom at Solace Base

    Nice to know your still "on the case", would be great to have a viable setup. I'm not sure there's any consistancy on airlocks in the promo demos, will have to improvise. I was thinking that this hab is maybe better suited for the moon and the LER? or both?
  13. Buck Rogers

    Project MoonBaseAlpha for 2016

    UACS works! :) but there's an error in the download file: the ASTRONAUTS folder should be in VESSELS/UACS folder, also I think some textures are missing and is he too small or the ship too big?
  14. Buck Rogers

    Vessel Finishing what stevecast Started

    no further, not on top of my list, cockpit will take most of my free time in the forseeable future (still hope to get something released with your nice skins soon:)).
  15. Buck Rogers

    Project MoonBaseAlpha for 2016

    It's the test .scn in your post above I'm not seeing any other problems, flew from earth to moon no probs:) just to be clear, it's only the HUD in external, everything else works fine
  16. Buck Rogers

    OHM DarkEnergy Spaceplane

    A little bug I was reminded of testing the eagle HUD visible through walls in external view Do you know of a solution for this? Edit: On further testing it seems to be a graphics resource issue and not a bug. it only happens with the Darkenergy spaceplane, and with 8 S1999 eagles in one .scn...
  17. Buck Rogers

    Project MoonBaseAlpha for 2016

    I was looking at eaglecockpit7.msh, there's an object; eaglehudvcscreen. but it's not connected to the HUD? Dark Energy has the same problem
  18. Buck Rogers

    Project MoonBaseAlpha for 2016

    It's hard to see in a screenshot, in the test.scn provided, turn on the VC HUD and in external view fom the right and behind you can see the HUD through the cabin walls (might be a sort issue? the transparent objects aren't last in the msh list) Can anyone explain how flag 2 works?
  19. Buck Rogers

    Project MoonBaseAlpha for 2016

    That was more Eagle than I expected :) (no pod?) Found a minor issue: the HUDs are visible through the mesh in external view, the Dark Energy plane has (or did?) the same problem too. I looked at the stock DG and the HUD glass mesh group is flagged 7, maybe that fixes it (this would include flag...
  20. Buck Rogers

    Project VesselBuilder for Orbiter

    The first one without gear, the second with, so the points are normally the same except the first three of set2. Just went through this with the Eagle (my modding days in racing sims helped) IIRC, stiffness is how hard the suspension is, damping is how much is absorbed (bounce back), the mu's...
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