Hi All,
I'm just wondering if anyone knows exactly how Orbiter calculates the orbital periods of planets and moons? I don't mean those with modules and ephemerides, just those with orbital elements defined in the .cfg file. The 'Info' tab in-game allows you to see the orbital period of...
Hi All,
@GLS has informed me in this thread that the only .lib files included in the SDK for Orbiter 2024 are built in release mode and there are no debug versions included in the SDK, meaning that development for Orbiter 2024 with debugging is impossible. I have been trying to build orbiter for...
Hi all,
I've got some projects underway that I was developing for Orbiter 2016, which I now want to target for Orbiter 2024. I've run into a problem however when trying to link with Orbiter's default DlgCtrl.lib, Orbiter.lib and Orbitersdk.lib. I get two linking errors (LNK2038) for both...
Hi All.
I am (still...) working on a long-term project, and have noticed some strange graphics behaviour. I am trying to work out what might be the cause for this:
When I create multiple instances of the same vessel with the scenario editor, delete instances, and create instances again, and...
Mr Martian submitted a new addon:
Visual Studio 2022 Orbiter Project Templates - Templates for developing for Orbiter 2016 in Visual Studio 2022
Read more about this addon...
Hi all,
I am trying to get a scenario editor working for a project I'm developing, and I've been stuck trying to create a resource (.rc) file. Not sure if this is the best place to post this, so I do apologize in advance if not.
The default ShuttleA in the OrbiterSDK has a resource file which...
Hi All,
I am having a go at creating a vessel class with a 2D panel. It's the first time Iv'e attempted this, and I'm having some issues with redrawing a display screen.
My vessel has some display screens much like the DeltaGlider's fuel status screen. I have these working perfectly in the...
Hi all,
Just wondering what people tend to be using for sound with Orbiter these days. I am developing some addons and would like to make them as clean and compatible as possible for people to install. I have plenty of experience using DanSteph's OrbiterSound SDK, and really like the 3D...
Mr Martian submitted a new addon:
Neptunian Moons for Orbiter 2016 - Semifictional Neptunian moons with topography, spaceports, MFD maps, and surface markers
Read more about this addon...
Mr Martian submitted a new addon:
Uranian Moons for Orbiter 2016 - Expansion Pack - A set of scenarios and spaceport textures for the Uranian Moons for Orbiter 2016 addon
Read more about this addon...
Mr Martian submitted a new addon:
Uranian Moons for Orbiter 2016 - Semifictional Uranus moons with topography, spaceports, MFD maps, and surface markers
Read more about this addon...
Mr Martian submitted a new addon:
New MFD Maps - Saturnian Moons - New MFD vector maps for the eight main Saturnian moons
Read more about this addon...
Mr Martian submitted a new addon:
New MFD Maps - Inner Planets - Updated/new MFD vector maps for the inner planets and moons
Read more about this addon...
Hi all,
Just wondering whjat IDE people like to use for developing orbiter addons? I am still using Microsoft Visual C++ 2010, just becuase it's just familliar to me, but are people mostly using Visual Studio 2022 now? From memory I tried it before but struggled to set up the right working...
Hi all,
I am working on a virtual cockpit which has a screen (simillar to the DeltaGlider's propellant status screen), and I am having some difficulties getting it to work properly with the D3D9 graphics client. It would appear on every redraw event, any objects are simply superimpossed over...
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