Hello Orbiter community,
We're at a crossroads regarding Orbiter's Lua language support implementation, and would like to get community input on the best way to proceed.
There is an ongoing push to modernise Orbiter codebase, namely:
To remove support for obsolete platforms (x86, DX7)
To...
Hi,
Given the positive reception proposals outlined in Council thread, I think we may be able to move forward and start outlining possible future directions in Orbiter development. Below text first and foremost describes my personal vision of how the project may progress - but I am hoping that...
Greetings
Given that @martins - most understandably - may not have time to dedicate to constant development of Orbiter, I think it might be worth discussing whether and how the community itself may help the project to progress. I think everyone would agree that having a single person be a gate...
Hi,
Seeing a lot of questions pertaining to how to develop Orbiter using Visual Studio 2019, I've decided to share the setup I use
Steps:
1.Install latest version of Visual Studio 2019
Required components:
"Desktop Development with C++" package
"MFC for latest build tools" component under...
What is the strategy for API compatibility in OpenOrbiter? Is the objective to maintain compatibility with Orbiter 2016 as much as possible, or is it possible to make breaking* changes?
Specific issues I'm looking to address are:
return types of some functions - int vs intptr_t, int vs size_t...
I am trying to add tests to Orbiter public repository by using CMake and GoogleTest. GTest download, build and Visual Studio integration all work correctly - however, I'm at impasse with handling Orbiter's own dependencies. As soon as I add anything from OrbiterSDK into test code, test project...
While working on some project, I had a strong need to launch several Orbiter windows. Although there is a workaround for the stable version (using a hardcoded address, courtesy of Orb IIRC), there hadn't been one which would help for beta versions.
Here's my final solution to the single-launch...
While workling on some project, I've encountered the need to convert massive numbers of models from Wavefront OBJ format to Orbiter MSH format.
The existing solutions seemed insuffieient to me, so I've wrote my own.
Main features:
Reliable conversion from standard-adhering OBJ to Orbiter MSH...
Just read the "Orbiter Forum Space Station" thread and thought a thousandth time how good will it be to have a MMORPG-like multiplayer engine for Orbtier. Such a thing, unfortunately, will require core rewriting or extensive support from addon makers - both requirements seem unlikely to be...
Long story short - I'm currently working on another attempt to implement combat in Orbiter. Will it be successful ir not, I'll try not to give unrealizable promises. However, for the moment I'd highly appreciate a little help - as I'm not any (except of "no way to be") kind of modeller.
Can...
Preceding legal questions: no, I'm not a good programmer (at least for now), and I'm not going to implement all that written here myself - just because I've got a sober view on my coding capabilities.
The purpose of this text is to create a guidestone for developers, who has the skills and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.