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  1. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    Thanks for comments, It was a pleasure to do :cheers: (And sorry for the long wait) The last tests, polishing and doc correction will resume soon, maybe after the new years I don't know, but at least it work for you yet ;) About UMMU (which is about the only unfinished addon) -I plan to...
  2. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    I promised a release for Christmas, here you are, appart UMMu 2.5 which is work in progress (but fully usable) The UCGO 2.5 and DGIV-3 are almost completely finished with the new stunning Arrow Freighter and the new feature of the DGIV-3. BE WARNED THIS IS NOT THE FINAL RELEASE, the addons are...
  3. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    Ooops sorry, too fast reading. Here it is so you have both: #include "olectl.h" #include <ocidl.h> #include <atlbase.h> //////////////////////////////////////////////////////////////// // SAVE HBITMAP TO JPG IMAGE HELPER //////////////////////////////////////////////////////////////// void...
  4. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    Yep but that make almost 8 years of scenarios to convert and all 2010 addons to update (Something nobody would do of course)... It would be better to simply replace line feed with br. (I have a search_replace routine similar to php if you want, you can also replace all the non-safe characters...
  5. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    Almost certain yes. UMMu is the last dev work, the rest (UCGO/DGIV) is only missing beta test, doc correction and polishing.
  6. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    Ah okay, maybe it's missing the rest of the code (some messages?) if you used the same method than me. Anyway if it work, it work... Dan
  7. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    Maybe this workaround (and even the 50ms delay) is completely unnecessary with the new code, there is a "WaitOnReadyState" which was not here in the "simple" project. Anyway great job ! :thumbup: A minimal window size would help also to not completely mess most of the html presentation (580px...
  8. dansteph

    Update Arrow Freighter version 2012 updated (screenshots)

    DEV NEWS The helmet showed some pixelisation, it' was due to the normal map with DXT1 format, in RGB 8:8:8 the quality is best but in 2048x2048 it take 12MB... ouch ! 8o in 1024x1024 only 3MB. I'll wait the test on different harware to decide about the quality selector that will have the...
  9. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    For delay maybe just reverse to plain text when no link is detected in the string ? Maybe using two overlapping windows one dedicated for fancy engine and the other for default text. (alternate ShowWindows if shutting down/starting Iweb interface take time) From my test there is no need to...
  10. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    Ah okay, I didn't dig into this, was out then ac/dc power went down. (bad weather) You have a pm thought.
  11. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    It seem to be a know bug see here: http://www.codeproject.com/script/Forums/Messages.aspx?fmid=294464 I didn't read all the comments, maybe there is a solution at least you have some explanation above. Now why not accumulate the texts and send them once with one call only ? Dan
  12. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    Yep, and that prevent simple utility automatic writing of help, image/text edit on the fly etc. etc. But if we have both no problem, let %&@ CHM die gracefully. :lol:
  13. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    But for any user embedded help/scenario description pleaaaaaase no PDF or CHM or any hard to write/edit/maintain format only. Html is so easy, light and user/coder friendly.
  14. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    He he, just compiled this one (No mfc, nor net, plain C++/win32) http://www.codeproject.com/Articles/3365/Embed-an-HTML-control-in-your-own-window-using-pla Seem to work well :) (compiled with VC++ 2005)
  15. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    CodeProject's site have often helper class for such things: https://www.google.fr/search?q=win32+html+codeproject Maybe this one ? http://www.codeproject.com/Articles/3365/Embed-an-HTML-control-in-your-own-window-using-pla I know I've seen such things in the past, I can search more but I have...
  16. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    For me a great improvement would be first to allow in the right scenario panel more than simple text. Old scenario text would still work but we could also link to html file or eventually allow BBS style tag with It could also allow such things as well as plain old texts:
  17. dansteph

    Developer Poll: Uptake of Orbiter "Help" feature

    For me the major problem is the lack of visibility and accessibility of this help. Also the chm system is completely outdated, hard to create and not very readable. Many peoples didn't even noticed them. So I didn't considered them as a good help system for users and instead I used my own. (HUD...
  18. dansteph

    New Release Release of OrbiterSound 4.0 (3D)

    The installer do not delete "Vessel" folder, nor mp3 nor root "sound" folder. So other addons sound are not impacted at all by install. If you don't like it you can still reinstall the current 3.5 version (available on my download page). I've put a limitation so it doesn't install any more on...
  19. dansteph

    New Release Release of OrbiterSound 4.0 (3D)

    :lol: ---------- Post added at 07:55 PM ---------- Previous post was at 07:43 PM ---------- The problem is real time decompression of mp3, the lack of control and support and the fact that those sound are meant to be discreet ambiance sound only. (factory, town background etc.). This...
  20. dansteph

    New Release Release of OrbiterSound 4.0 (3D)

    Nope, only focus vessel should play sound because it's the one that receive all commands, the one where is the player. Camera target != vessel focus at anytime. Playback should just record focus change and "play" them again. ie: At record time in the welcome video there was several focus...
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