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  1. dansteph

    OHM Pictown 1.1

    Arghhh everyone recall the whole story. No, it's not Irridium ;) But I bet it will be a nice "contribution to the Atmo-Club" if by any chance Picto work faster than with ABFO :lol: Sorry Pic :cheers: In fact Picto restarted almost from scratch for Pictown, so it took only about three-four...
  2. dansteph

    OHM Pictown 1.1

    Glad that someone recall this from 2008 :thumbup: It was a bit ...err long... it's true :lol: but finally its out and it's really excellent. Not to spoil but it might be *possible* that you get something more from picto !
  3. dansteph

    OHM Pictown 1.1

    I post also here the UCGO Honda Jazz for Pictown. Ideal to park in center of town ;) Download and unzip in your orbiter installation: http://orbiter.dansteph.com/UCGO_CarsHondaJazz.zip Low poly model with custom starter and engine sound.
  4. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    That's most probably a DX & driver problem with the normal map, check your GC driver, the DX9 client (last version?) etc. etc. If nothing work use the "low" version (see doc) that doesn't have the normal map. Let me know if nothing solve your problem. ---------- Post added at 08:42 PM...
  5. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    The hatch is considered as twisted and not usable any more. Solution eject or don't forget the door :lol:
  6. dansteph

    New Release Release of OrbiterSound 4.0 (3D)

    Start to fade out. It start to play at base's center and start to fade out at the distance parameter from center. Hope it help ?
  7. dansteph

    New Release Release of OrbiterSound 4.0 (3D)

    I'm not sure I'm getting it right: In the doc: "3-Sound range around base in meters (min 2100, max 40000 - notice the sound starts to fade out at this distance)" If you mean that the sound is still strong at 14500 this is normal as it *start* to fade out at this distance. If you want it to end...
  8. dansteph

    Surface Base Pictown, a highly detailed and optimised town.

    Ah aaaah and what you think about THAT ! (Don't worry boys, it's a private joke between us based on that comics: http://orbiter.dansteph.com/screenshot/dansteph/brascoupe.jpg ) :lol:
  9. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    Ah okay, sorry: misread. So you have custom folders. I'm affraid I cannot do anything for you. Orbiter doesn't provide any tool for custom folder management, (Appart a proprietary "open/close") the installation become a pain and subject to error and all my addons code contain 400 files opening...
  10. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    I see : You miss the MSDEV redistributable *But don't touch anything*. To avoid such problem I personally link all my DLL statically, I forgot to do it for the UCGOShuttlea: Here's the version statically linked, it should work. Unzip in Orbiter/modules and replace with this version...
  11. dansteph

    Surface Base Pictown, a highly detailed and optimised town.

    Gift: The Honda Jazz for Pictown Download and unzip in your orbiter installation: http://orbiter.dansteph.com/UCGO_CarsHondaJazz.zip Low poly model with custom starter and engine sound.
  12. dansteph

    Surface Base Pictown, a highly detailed and optimised town.

    Original design anyway :lol:
  13. dansteph

    Surface Base Pictown, a highly detailed and optimised town.

    The absolute FPS killer is too much material change as explained here: http://www.dansteph.com/publie/tutorial/Texturing.html So the technic was to lower as much as possible the number of materials and merge all objects that share the same. Picto have done a very fine job at this, Pictown have...
  14. dansteph

    Surface Base Pictown, a highly detailed and optimised town.

    Great addon and a must have for UCGO ! thanks Picto
  15. dansteph

    Question Is orbiter.dansteph and orbiterfrancophone down or have problems ?

    To limit spam and aggressive robots my server's firewall exclude several IP range of know source and many are based in asia. I bet you're Ip fall in this list. Can you give me your IP in PM ? I'll open the firewall for your range, use this site to know your ip http://whatismyipaddress.com/
  16. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    Well, they are final and I worked already 8 month on them. So it never arm to ask but I'll only do bugs, corrections and eventually feature that require only minor work. (like 5mn) So destruction sorry no, it require doc modif (key, feature) code modif, tests etc. etc. You welcome
  17. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    We'll check if my correction work immediately: Replace your actual dll by this one and please let me know: http://orbiter.dansteph.com/DeltaGliderIV.dll
  18. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    Corrected for final. Previously the MMu was spawned 1.20m above ground, now it's only 10cm, I bet it's not enough to kill him. I reduced the warning from 120sec to 15sec. You can disable the camera effect head up/down with the DGConfig program. What I can do is set it off by default ? Dan
  19. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    Dynamic cargo is either an unpackable, either an "eatable" cargo ressource like fuel for example. Addons can require to "eat" for example "fuel" or "food" or... why not "medical" supplies. The keyword indicate what is the content. In this case you need a MassucRessource = 1200 ; mass of...
  20. dansteph

    New Release DGIV-3, UCGO 2.5 and UMMU 2.5 christmas release

    I would say no. I take care about ascent compatibility, if it work perfectly for your vessel with UMMu 2.0 SDK no changes are required. If you have your code handy and nothing better to do you can compile again with the new SDK, that can't arm and no changes are required in code in anyway...
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