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  1. igel

    Tutorial on how to convert 2010 bases to 2016 bases

    This current "lack of enforcement" actually helps to move elv file to a different location and rename it. Not sure how practical, but may be helpful when learning tiles or debugging something. If the indices and/or coordinates will be embedded in a tile, they better not be enforced too tight, to...
  2. igel

    Project Orbiter texture tree tools (OT3)

    So cool, thanks! My task (as described in other thread) will be to take an elevation tile at level 13 and use it to generate selected approximated hi-res elevation sub-tiles in, say, level 17. Working with png in graphic editor seems perfect for that. Then I will need this yet-to-be-done...
  3. igel

    Project Orbiter texture tree tools (OT3)

    I downloaded the version posted in the very first post of this thread. Hm-m... If it is the right version... maybe it should be -1 instead of +1? :-) i.e. shift by two, not one? My formula in Powershell (corrected after a few experiments) was $newLon = ([math]::pow(2,$oldLevel+8) + 1 + $oldLon)...
  4. igel

    Project Orbiter texture tree tools (OT3)

    Hi Face! Thanks for a great tool, and looking forward for more to come :-) I just tried treeman on the same Baikonur's tiles that I converted before with my Powershell script and ImageMagic. A small heads-up for you: I found a problem with Marin's formula for Longitude conversion for Eastern...
  5. igel

    Tutorial on how to convert 2010 bases to 2016 bases

    Thanks! Looks like exactly what will work for me, especially eve2png/png2ele!
  6. igel

    Tutorial on how to convert 2010 bases to 2016 bases

    Another quick idea: to make some kind of tool or even a simple converter-generator (could be even, better, a script-friendly command-line utility) that can convert a simple 256-bit "heat map style" bitmap into an elevation tile. This way, elevation tiles can be quite freely prepared in just any...
  7. igel

    Tutorial on how to convert 2010 bases to 2016 bases

    I tried this, of course, before writing my post :-). It does work indeed, but has two major drawbacks: 1. KSC is at sea level, Baikonur averages ~100m. So, you need to update every single pixel of the copied tile to match the new location, which is very tedious in tileedint (and usually exceeds...
  8. igel

    Tutorial on how to convert 2010 bases to 2016 bases

    I just started to look into the possibility of converting the Baikonur bases from 'Historical Spaceports" to 2016 format. So far, I've managed to script the tiles needed by the bases into the new format. Discovered the unfortunate side effect of the new tile system is that all tiles, even for...
  9. igel

    OHM Vostok

    I am afraid, not anytime soon. I am reviewing my addons now, and most of them rely on the Historical Spaceports addon (and those who do not rely on it yet, like Vostok, should be relying on it in any new version). Well... Historical Spaceports is a surface bases addon... and surface bases had...
  10. igel

    OHM R-7 Early Missions

    I just came from the long expedition and learned about the new Orbiter release. Great news! Yes, I'll be eventually looking at updating all addons to it. First steps will be to simply make them all runnable again. Hopefully this won't be too hard, though cannot commit for timeframe now. Then...
  11. igel

    OHM Soyuz v1.0

    Hi mike-c, Unfortunately, my development through summer is very slow... So I try to not to extend my plans too far at this point. Adding new vessels through the config files, without the need to recompile the modules is easy... but only to a point. When you start dealing with more complex...
  12. igel

    OHM Soyuz v1.0

    I don't think the accurate landing can be easily done without autopilot... With ballistic reentry, it should be possible to get better accuracy with some trial and error. That's what I did for demo scenario. But with controlled reentry... The model allows to provide realistic control inputs...
  13. igel

    OHM Soyuz v1.0

    Unfortunately, I'll be out on weekend, so I'll only be able o look at the files some time next week. Hope you can afford to wait a little...
  14. igel

    OHM Soyuz v1.0

    Great news, thanks! The first image seems bit too dark... Do you have "Local light sources" enabled in the "Visual effects"? If they are ON, the towers will shed some light for the rocket in the night launch.
  15. igel

    OHM Soyuz v1.0

    Yes, 2.1b is actually somewhere in the plans for the future versions, it should not be a lot of work. Even in the current version, it is actually possible to clone and "beef up" the copy of Block I to "behave" like one of 2.1b (though meshes won't change of course, so it'll be a cheat) - all...
  16. igel

    OHM Soyuz v1.0

    Thanks, roomansul! I think there was a miss in the scenario, not sure at this point which one in particular - either the second satellite definition is missed in Fregat, or it was not removed from scenario. Autopilot of the 2-1a is a bit too sensitive, and on some machines (not on mine) it can...
  17. igel

    OHM Soyuz v1.0

    Could be, yes... Some "parsing errors" in Spaceports are expected - they come from "comment lines", that parser considers "syntax errors", reports, but happily ignores. Unfortunately, complex conditional logic of the bases absolutely requires comments for human readability :-). Those are not...
  18. igel

    OHM Soyuz v1.0

    No - I did not even try it in beta. The code is hard enough as it is - after all, the underlying library is in alpha phase, not even in beta. So I needed a stable version of Orbiter to make the code work at the level of stability that is acceptable for public release. Once the new Orbiter goes...
  19. igel

    VesselM v0.8b Development Beta 2016-02-22

    This archive contains an almost complete "snapshot" of my development environment following the release of: - Spaceports v1.5- First in Space v1.3- R-9 ICBM v1.4- Vostok v1.3- Soyuz v1.3- Proton v3.1 All releases were packaged from the unified environment, based on the VesselM library. Not only...
  20. igel

    OHM Soyuz v1.0

    I see :-) Thanks! Well, I generally like the Orbiter model of distribution. Not including the whole universes in the core pack keeps it to the minimum and speeds up development. (And if smaller core development still feels slow - it will probably stall completely with any big addition to the...
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