Search results

  1. igel

    Update Spaceports, R-9, First in Space and Soyuz

    I took a closer look on my side... it seems that DEBUG versions of vc runtime dlls dependencies got into the modules. Which is even stranger, as past versions did not have any of those dependencies in the first place, debug or release. So, I might have to rebuild and re-release, but I have to...
  2. igel

    Update Spaceports, R-9, First in Space and Soyuz

    Can someone maybe try depends.exe (32 bit) on one of the modules dll to see what exactly may be missing? asbjos - ISS scenarios still require Thorton's ISS. The note in scenario warns that this ISS will be in "reduced" configuration compared to 2010 scenario (as Orbiter 2016 crashes if any...
  3. igel

    Update Spaceports, R-9, First in Space and Soyuz

    Found another Microsoft link, for a more recent version of vcredist. Hope this is the final one...
  4. igel

    Update Spaceports, R-9, First in Space and Soyuz

    Aha, this many "could not load module" errors indicate vc runtime redistributable dlls missing. I use VC 2015, so those should be from here I guess..
  5. igel

    Update Spaceports, R-9, First in Space and Soyuz

    Sorry for possible version confusions. When I was uploading to OH, the Orbiter version selection dropdown did not work, so they all got auto-attributed to 2016. I guess OH is still not 100% working. Before this gets sorted out, you can distinguish zip files by name: the 2016 version has explicit...
  6. igel

    Update Spaceports, R-9, First in Space and Soyuz

    ...finally uploaded to Orbithangar. Update was ready way back in December, but then Orbithangar went into a big redo mode (lots of thanks for that!) Then I got distracted by other things. Then the sky fell, and I my permanent job had to be traded for contracting... Then Orbithangar came back...
  7. igel

    OHM First in Space v1.0

    Yes, to me too. And I remember from my first impressions when I was implementing all these missions years ago... I knew the whole Russian space history quite well already, inside-out, but still had a few surprises. Knowing facts or seeing numbers is one thing but actually seeing and "feeling"...
  8. igel

    OHM First in Space v1.0

    I may have to check again, but no, it was not a close flyby. They had to fit the whole disk in the photo frame - that can only be done from quite a distance. So, while model trajectory might not be quite exact, the essential elements - New Moon, elliptical orbit, distant flyby, plane rotation...
  9. igel

    OHM First in Space v1.0

    Thanks, clipper! This is very nice to hear! ...As for seeing them in Orbiter 2016... well, I'm afraid they won't be so "awesome" when you see it :-). I am trying to bring them over now, but only as bare minimum (so they at least won't be crashing the Orbiter)... and ground landscapes are...
  10. igel

    OHM First in Space v1.0

    Yes, I understand that these missions are mostly "automated demos". Probably was more fun for me programming them than for you "playing" with them :-). But they turned out perfect for education/popularization uses! As for Luna-9... well, it's accuracy is pretty much "somewhere on the Moon". Not...
  11. igel

    OHM First in Space v1.0

    It is exciting to see a renewed interest in these rather old addons. My failure in not updating them for a long time... and in fact I am hoping to roll out some updates fairly soon! I also hope to finally bring the VesselM to a real API and finalize its documentation. If you PM me, I can send...
  12. igel

    OHM First in Space v1.0

    Thanks a lot for your interest, andqui! Yes, unfortunately, the "API" (which can hardly be named API) is not well documented, very 'experimental', and some desired changes may turn out not to be possible from just config files. Yet, your particular changes are -luckily - quite simple! In the...
  13. igel

    OHM Soyuz v1.0

    Never occurred to try... but... No, Soyuz cannot be added via Scenario Editor, only directly in scenario file, via Notepad. This is due to implementation subtleties - if created "at runtime", without extra parameters, Soyuz does not know which configuration to load: all compartments, or one...
  14. igel

    OHM R-9 v1.1

    Nope... And with very little time I currently have to look at any Orbiter stuff, by the time it may be converted, there will likely be some kind of Orbiter 2020.
  15. igel

    OHM Soyuz v1.0

    No, it won't work in 2016. New Orbiter just throws in too many braking changes, and I currently don't have time even to look into conversion. Well, even if it would, it won't be nice experience anyway. Most of the 2016 beauty comes from close-up 3D landscaping - but this is also where the most...
  16. igel

    Project Orbiter texture tree tools (OT3)

    Confirming: My last test (success) was done with version from post http://orbiter-forum.com/showthread.php?p=543594&postcount=33. treeman.exe, size 215,552 bytes.
  17. igel

    Project Orbiter texture tree tools (OT3)

    This is so-o spooky, jut in time for Halloween! :-)
  18. igel

    Project Orbiter texture tree tools (OT3)

    I've used new treeman to once again convert Baikonur Surf tiles to 2016 (first had to re-uncomress a fresh tree to clean out the traces of the past exercise). This time, a charm! All new tiles are in proper places, no any longitude shift. So, now I even have two sets of new tiles - one from...
  19. igel

    Project Orbiter texture tree tools (OT3)

    Here is my starting point: My planned approximate workflow from here: 1. Cut out the heatmap image, 2. Resize it to 259x269 image 3. Save it as "11074.png" the resulting Lon index of the needed Level 17 Elev tile). I'd keep colors the same as produced by tileedit, with whatever bit depth...
  20. igel

    Project Orbiter texture tree tools (OT3)

    I've generated my first Level 17 png from the heat map provided by tileedit. As next step, I'd like to convert it into the elv file within the Elev layer. Once it it there, I'll be able to use tileedit to tweak just the needed areas. For that, I'd like to see some kind of png2elev tool or...
Back
Top