The problem may be the compiler.
You are using the compiler v12.1.0
I had the same problem with v10.x.x
My solution was to edit the line 417 in the file
/orbiter_test/orbiter/Addons/NASSP/Orbitersdk/samples/ProjectApollo/src_rtccmfd/ApolloRTCCMFD.cpp
from
if (time >= 0)
to
if (time >=...
It has something to do with the "/Orbiter/Config/ProjectApollo/Earth_VirtualAGC/Base/Canaveral_VirtualAGC.cfg" file. If you remove the entries from BEGIN_SURFTILELIST to END_SURFTILELIST at the end of the file then these black areas are gone.
I did it similar to this until I found this script (addon). I just need a face that points in the desired direction and have the values immediately. At the end i need to swap the y and z values
Do you mean the vector of the rotation axis?
If Yes then this Script may help you.
https://blender.stackexchange.com/questions/6558/display-values-of-a-normal-of-a-selected-face
I've thought about this before. I thought of something like that...
as an example, here is a ring and an arrow.
It doesn't have to be a box. I think a 3D model would be easier and the model could be changed at any time as you like it. The model can then be rotated and translated to the...
Shouldn't the color, according to this report, be green?
https://history.nasa.gov/alsj/tnD7290Lighting.pdf
Page 6
"4 . Green EL lighting (at 15 ± 3 ft-L), for improved contrast in numeric readout displays"
and in the video from minute 2:45 the color is also greenish.
You don't need Windows. I installed OrbiterSVN Beta on Linux Mint (clean without anything, just D3D9 client). With the Linux version of Blender I loaded your Citroen3CV.blend file, deleted and recreated the 3 materials that contain the textures. Then I build the Citroen3CV.msh file and I loaded...
@Blake
I did a new test on my laptop with the "Fake" Orbiter folder. If the Orbiter folder is in the root directory, the textures are entered correctly in the mesh file, i.e. including sub-folders. At another location e.g. "C: \Test\Orbiter" only the texture names are entered without the...
As I mentioned in the previous post, it doesn't work for me.
See here
https://www.orbiter-forum.com/threads/blender-mesh-tools-add-on.33475/post-512018
I use the current plugin. v2.0.12
That was a test with my laptop. I don't have an Orbiter installation there. I used the following path. "F: \ Citroen3CV \ Orbiter \ Textures \ Citroen3CV". In this "fake" orbiter path there is also the output folder "Meshes"
I did a new test in my PC where my...
But when I load the textures from the subfolder into blender, they are not entered correctly in the .mesh file.
This is how they are entered in the mesh file
TEXTURES 3
Ventilation.dds
GreenPaint.dds
Headlights.dds
And so it should be
TEXTURES 3
Citroen3CV\Ventilation.dds...
I tried to find the error. My solution so far was that I deleted the 3 materials with the textures and created them again. The textures are entered in the generated .mesh file, but without the subfolder. I changed the mesh output folder because the "original" is not a windows path. I created an...
The pad environment was created as a "3D model" and I think D3D9 renders it differently than the earth textures. But it's definitely darker. It's a satellite image from the space shuttle era, I have adapted it to the Apollo era. It is also possible to adjust the brightness or the colors more to...
I may have a workaround for you.
I don't have a Mac, but I tested it on Linux because, as far as I know, both are based on Unix.
Do the following test.
Name your orbiter folder in lower case. e.g. "orbiter" not "Orbiter"
Open for example Atlantis.msh in a text editor.
Go to the end of the...
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