Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
This change works, "kinda". The click points are not correct and the arrow keys moves the MFD.
Top Hatch looks like this with your new change.
And Fullscreen..
4k Resolution Max Window.
When I try NASSP I get these errors
OGLClient::clbkScaleBlt tgtx=0 tgty=0 tgtw=3840 tgth=2024
OGLClient::clbkScaleBlt srcx=485 srcy=0 srcw=2580 srch=1360
Segmentation fault (core dumped)
At the moment you have two options.
First, you can maximize the Orbiter window while playing, but you cannot hit easy the buttons that are accessed with F4 in Orbiter.
Second, you can maximize the orbiter window before starting a scenery, then the buttons are small but you can hit them.
This...
I had the same transparency problems. The solution was to place the meshes with transparent parts at the end of the scenery. In the meshes themselves, the transparent groups should also be placed last in the mesh.
Zooming Rotating no clipping at all. (y)
Next bug, after the S-IC separation, you are moved backwards in the VC, so that the VC is far ahead of you.
Speaking of submodules. When compiling, a file named "UCSO" is created in "/orbiter_linux/orbiter_test/orbiter/build/Orbitersdk/include" and...
Nice find. It works. Antialiasing turned off in NVIDIA Settings, no seams artifacts.
But I discovered another BUG. If I zoom out, in the outside view, then clipping occurs. For example, here in the NASSP scenery "Apollo 11 - 02 - Before Launch T-30sec.scn" flight time 115sec. See screenshot.
That's it. Just have the feeling that it is a bit slower, which is also to be expected.
Edit: Commenting out the line again and selecting "Override Applications Settings" in the NVIDIA configuration and setting the antialiasing higher than 0 also helps.
Yes, that solves the problem. I don't know why it didn't work before, because Windows only uses 16 bit.
@Gondos
Pay attention to the buttons in the top left, if you enlarge the window immediately before the scenery is started, the buttons are clickable. This can be used as a temporary solution...
Doesn't work. Parts of the LUT are still missing.
By the way, in the file "orbiter_test/Orbiter/Config/ProjectApollo/Earth_VirtualAGC/Base/Canaveral_VirtualAGC.cfg" you can delete the part at the end between BEGIN_SURFTILELIST and END_SURFTILELIST or the whole part, then the black areas at Cape...
@Gondos
1st. I have these wireframed faces. Is there a solution for this?
2nd. Parts in the LUT mesh are missing. Is there a limit number of vertices or faces?
.....
Error creating directory "/home/matias/orbiter_test/Orbiter/orbiter/build/Orbitersdk/include/UCSO".
.....
There is a file with the name "USGO" in this folder and so no folder "USGO" can be created in that directory. This file is a C++ source code. Rename it to "UCGO.cpp" and try again...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.