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  1. Phil Smith

    The Universal Flight Simulator

    Thank you, man! Great design you got there too! Don't worry about squareness of the LCD - you will have square MFD field in the center and visual buttons at both sides - using VNCMFD you can easily set screen coordinates and size for each MFD entity via .cfg file. Here's how it looked on my...
  2. Phil Smith

    hi pals

    Welcome aboard!
  3. Phil Smith

    Space Shuttle Simulator

    Hey there! Nice to see you back! :) Yeah, time flies, doesn't it?! Did my recent post remind you to update your thread too? :D New pit looks cool too. Of course, it's not shuttle cabin, but at least you can already fly it! :hailprobe: :probe::cheers:
  4. Phil Smith

    The Universal Flight Simulator

    MFD switch assemblies. Each assembly is pre-made soviet surplus stuff grouped by 6 and 2 switches. Double micro-swithes for redundancy xD I just added 1n4148 diodes to each switch and db9/db15 connectors for ease of future assemble/disassemble. Switch actuation force is around 4-6 N, which feels...
  5. Phil Smith

    The Universal Flight Simulator

    It's body filler time! 09 10 11 12 13 14 After 2 coats of spray can filler all M3 threaded inserts are installed: 15 I didn't take photos during painting, just got couple shots: 16 17 It is also spray can automotive paint, colour - RAL 7012 (RGB - 87, 93, 94).
  6. Phil Smith

    The Universal Flight Simulator

    Building of the PMFD. PMFD frame consists of a 3d printed bezel and a 3mm THK 6061 aluminium backplate. Both monitor and bezel are mounted on the backplate. The 3d printed bezel is assembled from 18 parts (3 layers, 6 pieces each) and glued together using backplate as a fixture. All...
  7. Phil Smith

    The Universal Flight Simulator

    Hey guys! Long time no see :) After almost half a year of R&D I'm finally ready to assemble new revision C of primary and auxiliary MFD's. Some specs: Primary MFD panel (PMFD): Screen - 24 inch Samsung S24E650 LCD. Resolution - 1920:1200 px. Aspect ratio - 16:10. Controller module -...
  8. Phil Smith

    The Universal Flight Simulator

    Hey guys! Little heads up here. Right now things are slowed down little bit due the world situation, but the pit still is in its developing stage. Almost done with Rev. C of PMFD and Rev D of AMFD. When I'll have some assebled hardware (not pics from CAD lol) I'll share them with you. Yeah, ORB...
  9. Phil Smith

    Updates SLS Updates

    Man, I cant believe it's a real deal and not a 3d render! Looks gorgeous!!! :hailprobe:
  10. Phil Smith

    The Universal Flight Simulator

    Hey guys! Long time no see! Sorry for not posting so long - I've been very busy since summer.. Right now I've been slowly but surely prototyping a new revision of the primary MFD module - two halves are printed (each took approximately 11.5 hours..) and superglued together. Now it's all self...
  11. Phil Smith

    The Universal Flight Simulator

    Oh yeah, I totally forgot about odd time multipliers (alt+F2) such as 2, 3, 20, 30, etc. Thanks for the heads up! For example, it could be implemented using wafer switch selecting ranges, like on manual ranging multimeter - first range - x0.1 thru x1 with step of 0.1, second range - x1 thru x10...
  12. Phil Smith

    The Universal Flight Simulator

    Yep. As they say - the sky is the limit here. For my design I play using Time+, time- and reset to 1 buttons. Why VFD - because they're cool ( ? ) and I got a lot of them. PCB/hardware design is my territory, so no problemo. So if you need some help with hardware or CAD/CAM - let me know, cause...
  13. Phil Smith

    The Universal Flight Simulator

    Man., that's nice! Working fine and dandy! Even with XR2! (y)(y) Did you find a solution with Ravenstar going crazy when opening default index.html? Some incompatibility issues between old Orb::Connect and new vehicle? PS. I prepared hardware for my timewarp panel.. Still thinking what...
  14. Phil Smith

    Space Shuttle Simulator

    Neat! First vertical elements! XD Good you have nice big trunk out there! Imaging putting all this timber in a sedan or something.. ?
  15. Phil Smith

    Project Orb::Connect Web Edition

    Hope you all the best! This addon is a game changer:hailprobe:
  16. Phil Smith

    Project Orb::Connect Web Edition

    I guess Kamaz is away for quite a while, and I dont know how to get in touch with him.. But you can always grad the addon's source code here - https://sourceforge.net/projects/orbconnect/ and play until cows come home. I'd love to see full integration with Orbiter 2016 and XR vehicles! I wanna...
  17. Phil Smith

    The Universal Flight Simulator

    Oh, dont mention it.. :) When I start acquiring this old instruments, the geiger counter was the first item I've purchased. Those instruments, both SAI and HSI, are 80s vintage and have no radiation compounds. As far as i know, that SAI (AGD-1S) has phosphorescent paint for red light providing...
  18. Phil Smith

    The Universal Flight Simulator

    Scored something cool today again! 2 soviet AGD-1S attitude indicators (let's call them SAI (standby attitude indicator)): As you see, all mechanics, electronics and cables are intact but front panel begs for some love and alcohol wipes :)) And 2 soviet HSIs called PNP-1: They are in good...
  19. Phil Smith

    The Universal Flight Simulator

    Of course I can release my design and I will. All my projects are Inventor assemblies with many part files. I think there's no point sharing semi finished pit that can be change dramatically as I go. As now, I can upload the shell 3D model, so you can take a look: https://autode.sk/3pK3A2W...
  20. Phil Smith

    Space Shuttle Simulator

    Man, do you have some photos of the real cockpit structure?? I found none, only some external shots (see last 3 pics in the attachments).. But I dug up some Buran's pics, maybe them could help you as both SS and Buran share almost the same geometry. I'll certainly use this photos as a reference...
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