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  1. johnnymanly

    Request Building Meshes for STPSP Bases

    It's harder to see but it's still there.
  2. johnnymanly

    Request Building Meshes for STPSP Bases

    I don't know how to fix those patterns. I think it's caused by the mesh being so big.
  3. johnnymanly

    Request Building Meshes for STPSP Bases

    Do you still need this scaled up? I tried it and the texture looks kind of funny.
  4. johnnymanly

    Orbiter Screenshot Thread

    It's a work in progress.
  5. johnnymanly

    SDK Question Navigation mode identifiers

    Thank you much!
  6. johnnymanly

    SDK Question Navigation mode identifiers

    Does anyone know the navigation mode identifiers? I know NAVMODE_KILLROT and NAVMODE_HOLDALT but none of the others.:unsure:
  7. johnnymanly

    Orbiter Screenshot Thread

    Crescent Earth, Orbiter 2024.
  8. johnnymanly

    Orbiter 2024 Release

    :hailprobe::cheers:
  9. johnnymanly

    General Question What is "VECTOR3 rofs" ?

    Yes, I see. That is in the documentation but I didn't understand it. :unsure: I've got it now. Thanks a lot.:cheers:
  10. johnnymanly

    General Question What is "VECTOR3 rofs" ?

    I'm coming to grips with it but I'm not a very experienced coder. I'm converting that code to Lua and in order for me to get it working I had to give the variable "rofs" a value. local vs = vi:get_rawstatus(1) local t = vs:get() local sdir = {x=-1,y=0,z=0} local svel = 4.0 local rofs =...
  11. johnnymanly

    General Question What is "VECTOR3 rofs" ?

    I wrote this some time ago following a tutorial VESSELSTATUS vs; char name[256]; VECTOR3 sofs = _V(-0.46, 0, 11.25); VECTOR3 sdir = _V(-1, 0, 0); double svel = 4.0; // Get vessel status structure VECTOR3 rofs; GetStatus (vs); Local2Rel (sofs, vs.rpos)...
  12. johnnymanly

    Question create a vessel in the right place

    That's it. Thank you very much:hailprobe:
  13. johnnymanly

    Question create a vessel in the right place

    - BUMP - I still haven't figured this out. Creating the spent vessel is easy enough. Giving it some rotation is fine: local vs = vi:get_rawstatus(1) local t = vs:get() t.vrot = {x=0,y=0.5,z=0} vs:set(t) oapi.create_vessel("OmegaFairing1", "OmegaFairing1", vs) I'm giving it a little...
  14. johnnymanly

    Question create a vessel in the right place

    I'm working on a multistage vessel but I can't create new vessels in the right position. I can create them, give them velocity and rotation, but I have to cheat and use "shiftCG" to get them to spawn in the right place. It works OK but it's not perfect. Anyone know the proper way to do this?
  15. johnnymanly

    Project Making a Lua Script Vessel Car: The VW Thing

    Doesn't "vessel:create_controlsurface" have a delay parameter?
  16. johnnymanly

    Orbiter 2024 Launch readiness

    I'd like to see an updated Shipedit as well, if possible.
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