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  1. johnnymanly

    Software No 3D acceleration on virtualized W11

    If I can remember, I think you only need to install wine, then the June10 DX runtime and your good. Install the DX runtime to an empty folder. It will create a lot of files. Look for DXSETUP.exe and run that.
  2. johnnymanly

    Software No 3D acceleration on virtualized W11

    I can't help you with virtualization but are you against using Wine?
  3. johnnymanly

    Problem Misbehaving animation

    Creating the animations like this seems to do the trick: -- Spin the jettisoned satellite function sat_spin() if sat2_status < 1 then vi:set_animation (anim_Sat2, sat2_proc) else vi:set_animation (anim_Sat2, 0) end end Thanks!(y)
  4. johnnymanly

    Problem Misbehaving animation

    Mesh 0 isn't the same mesh every time. I'm clearing the meshes at each stage. I'll get it pretty soon here. I just need to figure out the continuous rotation with out creating the animation again and again.
  5. johnnymanly

    Problem Misbehaving animation

    Yeah, that's what I'm doing now. Luckily it's not that much code.:)
  6. johnnymanly

    Problem Misbehaving animation

    I'm missing a fundamental problem here somewhere. If you notice I did not create my animations in the "config" section of the third stage or the satellite. I didn't put them there because they didn't work if I did. They should have though. I'm missing something that should be obvious.
  7. johnnymanly

    Problem Misbehaving animation

    Those thrusters are retro thrusters on the second stage. The third stage is inside, it rotates ok. The sat is of course on the third stage.
  8. johnnymanly

    Problem Misbehaving animation

    My plan is continuous rotation. I think I'm going about the wrong way. Here's a video if it helps:
  9. johnnymanly

    Problem Misbehaving animation

    I have rotation animations on the third stage and payload of a multistage vehicle. Everything's fine until the jettisoned payload starts to rotate. It stutters for a second, rotates the wrong way for a few seconds, then changes direction and works normally. Maybe an animation expert can help me...
  10. johnnymanly

    Engine exhaust definitions

    oapi.register_exhausttexture("MyTexture")
  11. johnnymanly

    Problem Trying to make a thrust indicator

    Thanks. That's the right idea. I may prefer manipulating a mesh group though. I'll try it and see which I prefer using. Thanks again.(y)
  12. johnnymanly

    Problem Trying to make a thrust indicator

    I'm trying to make a thrust level indicator in a vc using a sketchpad rectangle. this toggles it between 0 and 1: for i = 0, 1 do if vi:get_thrusterlevel(thmain) == i then pSkp:rectangle(0, i*1024, 1024, 0) end end But how do I make it proportional?
  13. johnnymanly

    Problem Problem lighting buttons with "oapi.blt" .

    I got the effect I wanted using sketchpad: function redraw_panel_rcsmode(surf) local pSkp = oapi.get_sketchpad(surf) local pOld = pSkp:set_font(rfont) pSkp:set_textcolor(_RGB(97,160,80)) pSkp:set_textalign(SKP.CENTER, SKP.BASELINE) pSkp:set_backgroundcolor(0, 0, 0)...
  14. johnnymanly

    Problem Problem lighting buttons with "oapi.blt" .

    I'm hoping to use a lighted button effect for NAVMODE and RCSMODE in a simple VC. I've got NAVMODE working fine with this code: function redraw_panel_navmode(surf) for i = NAVMODE.KILLROT, NAVMODE.HOLDALT - 1 do if vi:get_navmode(i) then oapi.blt(surf, tex4, (6-i)*85.3, 0...
  15. johnnymanly

    Question Animate a nosecone

    Ok then... DoorStatus = {DOOR_CLOSED = 0, DOOR_OPEN = 1, DOOR_CLOSING = 2, DOOR_OPENING = 3}
  16. johnnymanly

    Question Animate a nosecone

    I'm trying to animate a nosecone (for a docking port) using the ShuttleA as a guide and converting the code to Lua. I have this so far: function activate_nose(DoorStatus, action) local close = (action == DOOR_CLOSED or action == DOOR_CLOSING) nose_status = action if action <= DOOR_OPEN...
  17. johnnymanly

    Request Building Meshes for STPSP Bases

    Sorry, I don't know enough about planets to help with that.:unsure:
  18. johnnymanly

    Problem Artifacts on large meshes

    Thanks for the info.
  19. johnnymanly

    Problem Artifacts on large meshes

    Does anyone know what causes these patterns on large meshes? Is there any way to fix them?
  20. johnnymanly

    Request Building Meshes for STPSP Bases

    The problem is the mesh not the textures.
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