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I'm making a satellite that spins up to a certain rpm and stays there.
I got it working using a timer with a limit.
if spin_timer == nil then
spin_timer = 0
end
local tm = oapi.get_simstep()
spin_timer = spin_timer + tm
-- time limit for increasing rpm
if spin_timer >= 10 then...
Thanks for the reply. I'll chew on that for a bit and see if I can figure something out.
It'll give me something to do for the next week or so... :unsure:
Is it possible to spool up a rotation animation?
That is, start from 0 rpm and increase rpm over a period of so many seconds.
If not with an animation can it be done with "set_angvel" ?
Yes, you need UV coordinates for an MFD.
Give your MFD group a UV mapped texture, but in the mesh don't use the texture, label it 0.
MATERIAL 14
TEXTURE 0
LABEL lftmfd
GEOM 6 2
-0.13044 0.30923 0.22779 0 0.22495 -0.97437 -0 -1
-0.28044 0.30923 0.22779 0 0.22495 -0.97437 -1 -1
-0.13044 0.16308...
For my own interest I decided to try to convert the obj2msh Qbasic program to Lua.
I got it to produce what looked like good meshes but they would not load in Orbiter2024.
If I opened them in Shipedit the groups, vertices, and triangles all read "0" and the mesh could not be manipulated in any...
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