• ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.

Search results

  1. johnnymanly

    Implementing two default MFDs in VC on Lua

    I made one meshgroup for each MFD.
  2. johnnymanly

    Problem Strange animation effect

    Very good. thanks again. (y)
  3. johnnymanly

    Problem Strange animation effect

    Yes. That was it. All is right now. Thanks a bunch! :cheers:
  4. johnnymanly

    Problem Strange animation effect

    I'll have to learn how to normalize vectors. I think there's info on this forum somewhere about it. Thanks for the tip. (y)
  5. johnnymanly

    Problem Strange animation effect

    Friendly bump... Toggling scale and translation animations seems to be okay but toggling rotation animations causes the mesh groups to scale up. I don't know if this is a bug or if I'm doing something wrong. I hope it's the latter to be honest. :confused:
  6. johnnymanly

    Problem Strange animation effect

    Just tried on Win10, same result. :confused:
  7. johnnymanly

    Problem Strange animation effect

    Video of the problem:
  8. johnnymanly

    Problem Strange animation effect

    I'm working on a gauge set using layers of animated mesh groups. If I advance or retard the throttle slowly using ctrl/num+ everything is fine but if I blip the throttle using num+ the involved meshgroups start to scale. The more I blip the throttle, the bigger they get. The animations are...
  9. johnnymanly

    Question Question concerning ShuttleA to Lua conversion

    I thought I'd have a hand at converting the ShuttleA to Lua with the goal of adding a tank and srb's. Some of the code has me stumped. This for example: SetAnimation (anim_gear, gear_proc); TOUCHDOWNVTX tdv[ntdvtx]; memcpy(tdv, tdvtx, ntdvtx*sizeof(TOUCHDOWNVTX)); for...
  10. johnnymanly

    Discussion Trying to render a functional VC (starting small)

    Compare to this code: bool TheWedge::clbkLoadVC(int id) { static VCMFDSPEC mfds_left = {1, 8}; static VCMFDSPEC mfds_right = {1, 9}; static VCHUDSPEC hud_pilot = {1, 10,{-0.0,0.1,0.0},0.14}; switch(id) { case 0: // MFDs on the front panel oapiVCRegisterMFD...
  11. johnnymanly

    Discussion Trying to render a functional VC (starting small)

    Add those coordinates to your mesh. At the end. MATERIAL 12 TEXTURE 0 LABEL rghtmfd GEOM 6 2 0.25326 0.48826 -0.37594 0 0 -1 -0 -1 0.07326 0.48826 -0.37594 0 0 -1 -1 -1 0.25326 0.30826 -0.37594 0 0 -1 -0 -0 0.25326 0.30826 -0.37594 -0 -0 -1 -0 -0 0.07326 0.48826 -0.37594 -0 -0 -1 -1 -1 0.07326...
  12. johnnymanly

    Discussion Trying to render a functional VC (starting small)

    Do your squares have UV coordinates?
  13. johnnymanly

    Problem Having trouble compiling ShuttleA

    I was hoping you would have better luck than me. Is there anything in the log?
  14. johnnymanly

    Problem Having trouble compiling ShuttleA

    That error is because your using #include windows.h. Instead of that, I used the "Visual Studio Installer" to install "MFC and ATL support" to vs 2022 which allows you to use afxres.h.
  15. johnnymanly

    Problem Having trouble compiling ShuttleA

    11 Feb, 2025 except lua5.1.lib which is 3 Dec, 2012.
  16. johnnymanly

    Problem Having trouble compiling ShuttleA

    Well thanks again for your help. ShuttleA builds fine but won't run on 2024. It crashes from the loading screen, though it runs on 2016. I don't know how to debug but I built a debug version anyway. I tried to run the debugger from VS 2022 but this is as far as I got. Any idea how I should...
  17. johnnymanly

    Problem Having trouble compiling ShuttleA

    I'm trying to compile the ShuttleA for Orbiter 2024 on windows 10 using VS2022 and I'm getting an error. It's probably something simple but I don't know what to do with it. Any Idea?
  18. johnnymanly

    Using Orbiter on Linux

    Wine is the best. You should just need to install June 2010 DX9 runtimes (with wine) and it will run. You may or may not need fonts. Either MS core fonts or maybe webfonts provided by your distro.
Back
Top