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Friendly bump...
Toggling scale and translation animations seems to be okay but toggling rotation animations causes the mesh groups to scale up.
I don't know if this is a bug or if I'm doing something wrong. I hope it's the latter to be honest. :confused:
I'm working on a gauge set using layers of animated mesh groups.
If I advance or retard the throttle slowly using ctrl/num+ everything is fine but if I blip the throttle using num+ the involved meshgroups start to scale.
The more I blip the throttle, the bigger they get.
The animations are...
I thought I'd have a hand at converting the ShuttleA to Lua with the goal of adding a tank and srb's.
Some of the code has me stumped. This for example:
SetAnimation (anim_gear, gear_proc);
TOUCHDOWNVTX tdv[ntdvtx];
memcpy(tdv, tdvtx, ntdvtx*sizeof(TOUCHDOWNVTX));
for...
That error is because your using #include windows.h.
Instead of that, I used the "Visual Studio Installer" to install "MFC and ATL support" to vs 2022 which allows you to use afxres.h.
Well thanks again for your help. ShuttleA builds fine but won't run on 2024. It crashes from the loading screen, though it runs on 2016.
I don't know how to debug but I built a debug version anyway. I tried to run the debugger from VS 2022 but this is as far as I got.
Any idea how I should...
I'm trying to compile the ShuttleA for Orbiter 2024 on windows 10 using VS2022 and I'm getting an error.
It's probably something simple but I don't know what to do with it. Any Idea?
Wine is the best. You should just need to install June 2010 DX9 runtimes (with wine) and it will run.
You may or may not need fonts. Either MS core fonts or maybe webfonts provided by your distro.
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