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  1. dgatsoulis

    Project Shuttle-A Mk.IX

    Even as a "beginner" your modeling and texturing skills are really good. Your work on the Dragonfly and the Shuttle-A is amazing. As you gain more experience you will learn how to also be efficient. In general, don't use any more triangles than the ones you need and good texturing job can give a...
  2. dgatsoulis

    Project Shuttle-A Mk.IX

    So I've finally settled on the cargo configuration of the mk X and mk XI The mk X can fit 10 TEUs. (5x40ft or 10x20ft containers). The mk XI can fit 18 TEUs. (9x40ft or 18x20ft containers). It can unload an XR5 in two trips. I like how the "fishbone" look of the spine ended up and with...
  3. dgatsoulis

    Project Shuttle-A Mk.IX

    Thanks! It was a quick edit of the png (actually the final dds itself). The purpose was to implement different skins through a scenario line, the same way it's done in the DeltaGlider and the XR series. In a next update, I 'd like to add a couple of "Change skin" buttons in the VC and 2D...
  4. dgatsoulis

    Project Shuttle-A Mk.IX

    In the same way that texture weathering brings the model to life, it's the small details that give it character. Handrails, antennas, lights, etc. Just have the goal to keep the vertex count as low as possible. The original design certainly has modular elements. Playing around with the pod...
  5. dgatsoulis

    Project Shuttle-A Mk.IX

    RL always comes first. Good luck with your finals and your next steps in life. If and when you have the time, focus on the VC, so we can finish mkIX with a fully working VC. After that, I'll finish the drafts for mkX and mkXI so you have a couple of configuration ideas. I think I am settling...
  6. dgatsoulis

    Project Shuttle-A Mk.IX

    Mk.IX = The "standard" Shuttle-A upgrade. Can carry 6 custom Shuttle-A cargo pods . Mk.X = Similar cargo configuration to Mk.IX but can carry 6 x 20ft containers. Mk.XI = The one in post #58. Anyway, OvalDreamX is much better at meshing and texturing than me, I am just throwing around some...
  7. dgatsoulis

    Project Shuttle-A Mk.IX

    I think I want to abandon the crane idea altogether. The ShuttleA can "squat" by raising its landing gear, so it can drop the cargo this way. After messing around a bit more, I think we have a winner, as far as the design and cargo configuration goes: Removed the lower support section under...
  8. dgatsoulis

    Project Shuttle-A Mk.IX

    Playing around with the container cargo configuration. Here it can load 8 x 40ft or 16 x 20ft containers. Having a dedicated crane for each one seems like overkill. Also, with this much weight, I think that it needs two sets of auxiliary pods. One in the back and one front. The cargo capacity...
  9. dgatsoulis

    Project Shuttle-A Mk.IX

    No problem! Thank YOU for your great work on the mesh and textures, I love it. The airlock itself and the area behind the docking port doors doesn't seem to be textured at all. No need for a different (additional) mesh, just separate the area that needs texturing into different groups...
  10. dgatsoulis

    Project Shuttle-A Mk.IX

    Thank you so much for this new Shuttle-A beautiful mesh and textures OvalDreamX! She looks fantastic! I went ahead and adapted the original code for the new mesh. From a quick test I run, everything seems to be working ok. [animations, thrusters, 2d panel and VC (original mesh)]. Trimmed the...
  11. dgatsoulis

    Project New features for BurnTimeCalcMFD (BTC)

    v² = k(2/r - 1/a) where v = velocity at distance r, k = GM (gravitational constant x mass of the body), r = distance and a = semi-major axis. Same equation for elliptical and hyperbolic orbits. Solve for (a) given a certain change in velocity at a certain distance r. Of course, in order to get...
  12. dgatsoulis

    Challenge Earth → Moon → Earth in less than 24 hours using default XR-2

    Thanks for this challenge! Managed to get the first leg in under 12 hours (11:38). Took 5 tries to home in on the efficiency improvements.
  13. dgatsoulis

    Great to hear that mate! I am glad that you've found the vids useful, cheers!

    Great to hear that mate! I am glad that you've found the vids useful, cheers!
  14. dgatsoulis

    Project XR2 Crew swap

    The script runs in a continuous loop, so what you see in the LuaConsole is normal. Please take a screenshot showing the pilot and copilot from an external view. That is not correct. You should only need this https://www.mediafire.com/file/96s4c2ga78ryong/CrewSwap_v08.zip/file (posted on post...
  15. dgatsoulis

    Project XR2 Crew swap

    Please do the following: 1.Activate LuaConsole in the modules tab. 2.Run the default scenario that comes with the Ravenstar: XR2 Ravenstar\1-Ready for takeoff to ISS 3.From the top menu bar click on functions and open the Lua console window 4.Type: run('crewmfd') in the console window...
  16. dgatsoulis

    Project XR2 Crew swap

    They have been in the addon since the previous version. There are 42 different crew members that you can choose from, fictional and RL. If you want to run the script in a scenario other than the provided ones, you have the following options: 1. Edit your scenario file and enter the line...
  17. dgatsoulis

    Project XR2 Crew swap

    Here is the download link for the latest version: https://www.mediafire.com/file/96s4c2ga78ryong/CrewSwap_v08.zip/file I think I've packed everything correctly. Please read the Doc\CrewSwap Readme.txt file for prerequisites/instructions/keys/etc. The source code for the various vessels is in the...
  18. dgatsoulis

    Project XR2 Crew swap

    Hi John, thanks for watching the vid. Yes the source code is available. For now it's an "XR2 Crew & Cargo" addon, but it can definitely be upscaled. The XR2 side is handled by a lua script, but the cargos and mmus have their own dlls. I will have time to pack up everything somewhere in the next...
  19. dgatsoulis

    Surface Base New Rome

    No it won't break your Orbiter 2016 installation. I haven't used it lately but IIRC it works as a base, without the extra UCGO stuff. The visuals aren't too good either because the ground blending wasn't made for Orbiter 2016. My recommendation is to download it and then delete the...
  20. dgatsoulis

    Surface Base New Rome

    The reason you need to install Orcus Patera is for New Rome to be able to use the meshes and textures (together with some that I've created). New Rome isn't anywhere near Orcus Patera on Mars. You can delete Orcus Patera cfg file from Config\Mars\Base\ (or keep it, it's up to you).
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