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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Congrats @Buck Rogers that’s great! Regarding the issue of the ground detection, I do remember having this issue when developing Umbriel I think. I can’t remember exactly what caused it, and I can’t remember exactly how I resolved it, but first thing to try is just ensure that Europe’s config...
Okay so just for some clarification, for now I will develop a more streamlined method for creating planetary elev maps, not local tiles. Although the initial process is simillar, the key difference is blending the localised high-resolution tiles with the surrounding tiles, lest there be...
Hi all. I did have some experience with making tiles for my Uranus and Neptune moons addons. From memory the tiles need to be 256x256, with 2px padding on top and right sides, and 1px padding on the bottom and left sides. The padding row/s should be taken directly from the adjacent tile, so that...
Thanks @misha.physics you’re right I had totally left you waiting on that, sorry! I’ll weigh in on that thread you linked me when I get back from work today.
Thanks LinuxWannabe for the reply. Unfortunately neither of those are realistic options for the projects I had going on, I had developed multiple interacting libraries and APIs that could not be achieved with LUA or VesselBuilder...
Hi everyone,
It's been quite a while since I've been on this forum, life got in the way and I haven't had the time. I did have a couple of very large projects that I was around half way through developing, and I'd love to be able to get back into it, but they fell by the wayside before as I...
Thanks @N_Molson
I found this formula, what I was actually looking for was the constants that Orbiter uses for these calculations, specifically in this case the value for the gfravitational conmstant. I also wanted to know if Orbiter takes into consideration the combined mass of the parent...
Hi All,
I'm just wondering if anyone knows exactly how Orbiter calculates the orbital periods of planets and moons? I don't mean those with modules and ephemerides, just those with orbital elements defined in the .cfg file. The 'Info' tab in-game allows you to see the orbital period of...
From SpaceEngine's license terms:
From this I can glean that redistributing procedural textures generated in SpaceEngine is acceptable providing it is part of freeware (non-profit) and SpaceEngine is appropriately credited, as I did in the end-user documentation for the Neptunian moons addon...
Take a look at the end-user documentation I included in those addons, I sourced the heigh maps from various sources for the Neptunian moons addon. For the Uranian moons addon I made use of the beautiful handpainted maps made by @Astra (found on their DeviantArt, thanks for the plug Astra!)...
Actually! That reminded me, for Nereid in the Neptunian Moons for Orbiter 2016 - 2024, since we have not mapped it in any detail, I made use of the export textues function in SpaceEngine. I simply exported SpaceEngine's procedurally generated Nereid and used the bumb map for the elevation. I...
Hi @Buck Rogers
I had colour and bump maps which I converted to tiles and used TileSplitter and treeman to create the .tree files for elevation and surface maps. This is an achingly slow process, but with some patience is entirely doable, just a lot of steps involved. If you want to create...
Yeah I got numerous errors too. most libraries failed to build, and then so did subsequent dependencies. Only celestial body dlls built properly. I was able to eventually get some success via 'install' instead of build, but no luck building, and definitely no luck compiling debug libs. Also had...
Hi All,
@GLS has informed me in this thread that the only .lib files included in the SDK for Orbiter 2024 are built in release mode and there are no debug versions included in the SDK, meaning that development for Orbiter 2024 with debugging is impossible. I have been trying to build orbiter for...
Well I think I've managed to build debug versions, build Orbiter and got it running, still getting my head around CMake... but now I have unresolved external symbol errors for every single sdk function reference... Any ideas what that might be?
Thanks GLS,
I did see your post about it here, I just figured there was a solution since then I was missing…
I can build my own debug libs; if that means I only have to build them the once to be able to develop in debug mode for all my Orbiter 2024 projects, it’s not too bad. Never used CMake or...
Hi all,
I've got some projects underway that I was developing for Orbiter 2016, which I now want to target for Orbiter 2024. I've run into a problem however when trying to link with Orbiter's default DlgCtrl.lib, Orbiter.lib and Orbitersdk.lib. I get two linking errors (LNK2038) for both...
Updated for Orbiter 2024
Compatible with Orbiter versions 2016 - 2024. Changes include:
Included scenario files and their associated .html and image files included in the Uranian Moons for Orbiter 2016 - Expansion Pack addon
Updated scenario files for the use of HTML descriptions in Orbiter...
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