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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
The NASA Mars rover, Curiosity, of the Mars Science Laboratory (MSL) mission, landed in Gale Crater at 05:32 UTC August 6, 2012.
Gale is a crater on Mars near the northwestern part of the Aeolis quadrangle at 5.4°S 137.8°E. It is 154 km (96 mi) in diameter and estimated to be about 3.5-3.8...
It is the transition from smooth to sharp edges in a group, which give the ugly results when marking everything smooth on export. After import all the groups are flat shaded. What I used to do to cleanup the mesh import on making a .blend file:
1. Select all groups and set smooth in Object...
I hate options, but as I discovered allmost al the orbiter meshes need labelprefixes I implemented your suggestion. So for people who want to use these exports in other modelling software there is now an option to remove the label prefix if they are numbers.
Luckily it is only a problem with...
On second thought: I want to preserve labelnames if possible, as meaningfull names makes working with many groups/objects in blender a lot easier.
So here is my solution:
Check if labelnames preserve grouporder on import, if not prefix all the labelnames with groupnumber, else accept the...
Sounds like a good idea. So simple. One comment. Beware that 1myname is sorted after 10myname, 100myname, you still have to zerofill the numbers, like 001myname etc., in case you didn't know allready. 3 digits seems enough as there are seldom 999 groups or more.
1. after importing in Blender: in Blender set Blender Render (see post Spacenut), and set Viewport shading to Texture in taskbar 3d view, next to object
2. On export textures are copied to PBshuttletex directory in directory Meshes. Either copy this directory to Textures directory, or modify...
See for a clever use of transparency delta_missions_v1_100930.zip from BrianJ Delta II Missions Vol.1 , KSC LC-17 Pads A & B.
Transparency works like a one way screen, so sorting the objects in the mesh is necessary. The last group in the .msh file gets the highest priority. Also use an inside...
Orbit hangar is the first place where I would search for an Orbiter addon, when it's ready to be released. The benefits are: all in one place, less chance on broken links (even on this forum there are some), more accessible to a larger audience, which leads to more downloads (with a track...
Hi vlad32768,
I downloaded your addon some weeks ago and I must say it's great, it's fast and it works in blender 2.63, which gave me the push to migrate to the new blender. I feared the trouble of converting the old orbiter-mesh import/export addon, but then stumbled upon this one. You...
Maybe you recieved my reply, for me it seemed to vanish in bitspace, so here is my answer:
You have to define LAND-PT's when working with vinka spacecraft, or touchdownpoints when making a vessel in orbitersdk and oversize the mass, 10000 i.s.o. 185 and 10000 kf fuel. I first made this as...
Hi everyone,
today I finished the columbiahills addon, test went perfect. Tomorrow I will submit it to Orbit Hangar. Did a quick visit by rover to several spots and took some pictures. Here is one
The Columbia Hills are located in Gusev crater, an impact crater which looks like a dried up lake about 145 km wide on the southern side of Mars. The hills themselves are about 4 km long and 100 m. high and are now for more then 4 years explored by one of the two Mars Exploration Rovers, MER-A...
ausonia mensa
Sorry to hear about your HD, mine is making a nasty sound for over a year now, but I have an external HD as backup.
About copyright see quote
"You may use ESA images or videos for educational or informational purposes."
You have to give credit to ESAof course, which I...
Today I submitted a hires texture 2x2 k for the gusev-crater mesh on Orbit Hangar. The mesh is made by Robert Stettner available at www.avsim.com. The colour of the texture is adapted for level10 Mars, available at one of the Orbiter download mirrors.
Included is a gusev-crater.cfg file to...
Gusev-crater hi-res texture.
This is a hi-res texture 2x2 k for the gusev-crater mesh from Robert Stettner available at www.avsim.com. The colour of the texture is adapted for level10 Mars, available at one of the Orbiter download mirrors.
There is also a medium-res 1x1k version...
Ausonia Mensa
Ausonia Mensa is a large remnant mountain with several impact craters, rising above basaltic sheet layers, located in the region of Hesperia planum at approximately 30.3 degrees South and 97.8 degrees East. The mountain stretches over an area of about 98 kilometers by 48...
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