Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Could you adapt one or both of these methods to something where a shader pipeline on the GPU renders hydrostatic forces on the mesh to a texture? It would basically just be "color the texture according to the Z-coordinate of each pixel", and then the direction of the force would just be normal...
Except that humans that find themselves in zero-g are generally familiar with the concept and are subjected to it as the result of conscious choices on their own part, so even if they can't figure out how to move effectively in zero g, there's usually less flailing panic than with animals.
I've been seeing mention on YouTube recently of a project by the working title of "Kitten Space Agency". The company behind it has apparently brought Harvester and a number of KSP modders on board.
The KSP franchise is dead! Long live the KSP franchise!
My understanding is that there's a bipartisan feeling among the French that it's a waste of their taxpayer dollars, and for the broader world, it seems that whatever your values are, there's been some scandal that is just perfect to offend you specifically. I tend to ignore the Olympics at the...
If you want to reuse the KSP1 code, you release DLCs to KSP1. If you want people to pay for an entirely new game, you start from a clean slate and implement the features that the community is asking for that are unfeasible with the KSP1 code base.
KSP has a fairly good construction interface. Have you ever heard of it? :-p
Seriously, though, the OF community apologizes for not having given any input on this thread in the past 13 years. I think you're the local expert at this point, though.
I'm fairly certain the project was doomed from the start. T2 only wanted to invest in polishing the original game and releasing that as a sequel, and the studio somehow convinced them that they could fulfill all the community's dreams on the same budget and schedule. I don't think the community...
With KSP2 being dead and the IP still being held by T2, HarvesteR is going to need to show them how it's done properly, but can't call it KSP.
Since interstellar travel and colonization is in hot demand in the community, I might suggest "labreK Interstellar Ventures", but maybe that's a bit too...
Guys, we let poor HarvesteR down. He came to us for advice and there still aren't any replies on the thread 13 years later:
https://www.orbiter-forum.com/threads/gathering-design-ideas-for-a-spaceship-builder.19974/
Pretty much the latter. I'm not sure I'd word it just like that, but I'm not sure quite how I'd word it at all. Insofar as there was any resentment towards my parents, it was more for scheduling the surgery in the first place. It's the concept of general anesthesia itself that hits something...
I have a phobia of general anesthesia, and had to be overpowered for one surgery at age 13, balked and had to come back pre-sedated with a pill for another in adulthood, and was in full freakout mode until I was under for a third. Strep tests weren't great either: I grabbed the sampling swab and...
My understanding is that it's exactly that. Apparently at least some of the coordination trouble from drunkenness is actually due to changes in the consistency of fluid in the inner ear. Also, sensory mismatch may cause the brain to decide that it's hallucinating.
A quick Wikipedia check also...
My bet is uneven heating between the inside and outside, followed by buckling towards one side caused by slight assymetries in the initial state. I don't think we're actually seeing thermal expansion here, but actually contraction due to water loss. So it's probably among the line of "Outer...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.