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Thank you for the missing file I just fix that.
For autipilot it start automaticly with the two first scénarios (10 sec and 5 mn)
So if you press the P key May be this key is actived/disactived a second time with the scénario ?
Did you create the "link" as said at the end of the doc ?
And do you...
Hi
Just to announce the release of my new Ariane 6 rocket 🇪🇺🇫🇷
For the moment it is not on OH because I have not yet done the translation into English.... :(
But if you test it, you can tell me what you think. 😉
If there are corrections to be made, I will take your remarks into account.
This...
YES !!! I found!!! :p
(it made me search for a long time, that...)
Here is the solution:
Before, I wrote:
off=(0,2,55)
In fact, you have to write:
off=(0.000,2.000,55.000)
The numbers after the "." are mandatory!!!! :ROFLMAO:🥵
Hi
I have an issue with Fred18's multistage2015 that I had never encountered... because I had only put one or two satellites until now.😏
I am trying to model the Ariane 6 mission (with a new rocket, the one in my Kourou-CSG add-on is from Eddy.)
As you know, Ariane 6 carried 9 satellites, 2...
Yes I. Made a elv_mod tile for the ELS Pad at kourou for the soyuz site.
I remember it was not easy for me...
Flat system is easier
I made this with tileedit prog.
Hello Fred
I would like to ask you a few questions about Vesselbuider.
unfortunately the size of messages here are limited.
I made a document (incomplete) and I would like to have your opinion.
I'll give you my email:
[email protected]
If you agree, write to me at this address...
Hi
There is a function that can deactivate/enable an event
For this the line
EVENT_nn_DISABLED = FALSE (or TRUE)
must be in the section
very useful
There are some examples in my Cessna.
An example: in this rocket, when the doors are open, the motor keys (P - O) are deactivated.
(but not the...
I think that yes...
Just try this :
apply a plain texture (yellow for example) to all your groups in your mesh (exept for the windows of course !)
and for the materials set a white color for example this :
MATERIALS 1
Blanc-brillant
MATERIAL Blanc-brillant
1 1 1 1
1 1 1 1
1 1 1...
So yes, well done, you found the trick!!! :salute:
Like you, I noticed this bug, but as I don't use this tool, I didn't try to understand it!!!
So I confirm !!!
I never had the courage to start learning Blender (I know anim8or for so long time!) but what you say makes me really want to.
I'll have a look to blender one day.....
You are right - that's what I think - to recommend it...
Yes, I know there are some issues with the anim8or 3Ds converter. (import and export).
So that's why I make the textures with UVmapper ....
I make my meshes in anim8or
I export to *.obj (it works good) to texture with UVmapper.
( it is better to do object by object (or element by element)...
So I think your technique is not the right one for making the tail of the plane (rear wings and rudder).
Start by making a “cube” element (one side only ) here is the right wing :
Then give it an approximate dimensions and a number of divisions according to your idea
Then convert this cube...
Hi
So I see at least 2 errors:
There must not be points on a line without a triangle
(see image 1 what to do and img 2 explanation)
And there is a triangle "face" which must be false (red arrow)
I'll look at your an8 file this afternoon a tell you after were is the issue.......
Yes: 3d2msh is an isolated executable module, while with the "export_msh_plugin.a8s" module you can export the 3D model directly from anim8or in msh format recognized by orbiter.
You just have (after) to add the list of textures at the end of the *.msh file, I can explain it to you, it's easy...
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