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Hi Gondos
Great!
It works!
Just one question:
For xxx in local snd = xrsound.create_instance("xxx")
Can we enter any value, or are there numbers that should be avoided?
(I set "111")
Thanks again
Hi
I still need your help with LUA... 🙄
(For now, I've figured out how to display text, but that's it!!!)
Still a lot to learn...
Here's my problem:
I would like to play a sound (with a lua file).
In the Lua documentation, I found this:
xrsound:load_wav (soundID, filename, playbackType)...
Well done!
You're brave, but I think it might be a good decision.
Multistage was originally made by Vinka.
Fred18 adapted it for Orbiter 2016 (or 2010, I don't remember) and, more importantly, improved it.
I don't think he's against your project...
So regarding the Multistage2015-MFD here is what I can observe :
(same with internal MFD, External MFD and DX9 External MFD)
1) Opening MFD internal or windowed= ok
2) Selecting Multistage2015_MFD in the list = ok (the MFD is displayed correctly)
3) then...
- Key (or tab) selection VEH =>...
Oh... I didn't even notice that... 🙄
There's just a small mistake in the zip file:
You named the folder "plugins" instead of "plugin"
(so I haven't tested the new multistage2015_MFD.)....
Hello
So I haven't had time to test everything yet, but here are my initial conclusions (for boosters only):
a) If we create several BOOSTERS groups in the ini file, only the last one is functional !!!
b) Boosters do not automatically separate when their fuel supply is finished.
c) Manual...
Thank you Mathias
Unfortunely I'm not at home for 1 or 2 week.
When I come back I will test your new dll and I 'll tell you about my future tests.
Thank you again
YES !!! :salute: It works!!!
Thanks, you gave me my third lesson. :hailprobe:
(The first was proc.wait_simdt(<time>)
and the second was how to display text on the screen.)
Here's what I did (just for testing)
Just a quick question: ;)
What are these two lines for?
As you can see, I...
Yes... but it does't works...
With
Vessel:send_bufferedkey (OAPI_KEY.P)
I have this :
./Script/Ariane6/automatique 10s.lua:1: attempt to call method 'send_bufferedkey' (a nil value)
stack traceback:
./Script/Ariane6/automatique 10s.lua:1: in main chunk
[C]: in function 'dofile'...
Hello Kuddel :cheers:
And thank you for your reply. :hailprobe:
So I tried this:
proc.wait_simdt(10)
oapi.simulatebufferedkey(OAPI_KEY.T)
proc.wait_simdt(20)
oapi.simulatebufferedkey(OAPI_KEY.R)
And it works !!
Then I tried this:
proc.wait_simdt(10)
oapi.simulateimmediatekey(OAPI_KEY.T)...
Hi Gattispilot
So here's my technique for placing a vesselbuilder object: 🥵
1) Create a scn with the orbiter default deltaglider with the same position as your bridge.
2) Run Orbiter with this scn and slowly move the DG in the direction you want to place the bridge.
Wait until the glider...
Yes, I know...
But I'm just looking for how to "send" a command key to a ship in a .lua file. (P or G for instance)
something like that :
oapi.simulatebufferedkey(OAPI_KEY.G)
but this doesn't works...
Hi
I need one more time your help with Lua...
I would simply to send a command (press the P key) to my "Ariane6" vessel (for initiating the multistage autopilot when the SCN starts).
This is similar to what can be done with Orbitersound with the following command:
SENDVESSELKEY T:+0.1...
Hello Matias
Sorry, but I just found another bug... 🫤
Problem with the NumPad + key with the Ctrl key :
This bug occurs when piloting manually (without a guidance file controlling the thrust).
If you launch the rocket with the [NumPad +] key alone, and keep this key pressed, there's no...
Well, that's it, I found it!!! 🫣
Actually, for sound to be possible with a vesselbuilder vessel, you have to declare trusters (even if they're not required!!!).
🥸 It was while reading the XRSound documentation that I found (at page 4):
XRSound Features:
• Automatically adds default sounds for...
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