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    Project Space Shuttle Vessel

    Each daily launch window for STS-49 was a maximum of 53 minutes long with the shortest being 47 minutes long.
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    Discussion Spaceflight Video Thread

    Here's another one showing Atlantis undergoing Orbiter Maintenance Down Period(OMDP)-J1 in Palmdale, CA, between October 1992 and May 1994: Additions to the orbiter included the improved nosewheel steering system, improved APUs, the drag chute modification to the vertical stabilizer, lightweight...
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    Discussion Spaceflight Video Thread

    Rockwell Intl film showing STA-099(would later be converted into OV-099, Challenger) payload bay doors being attached to the midbody with a showing of OV-102 (Columbia) at the end, the least complete orbiter on the right: https://catalog.archives.gov/id/70180522
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    Project Space Shuttle Vessel

    Just a complete shot in the dark here, but do you have a plug-in called "Attachment Manager" active? If so, try disabling it.
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    Problem Unable to turn off monitor when not playing

    On the video tab where it's says Full Screen Mode, select Full Screen Window. True Full Screen doesn't support anything that makes Orbiter lose focus.
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    Project Space Shuttle Vessel

    AXM Model's Shuttle Reference: https://axmpaperspacescalemodels.com/index.php/shuttle-reference/
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    Project Space Shuttle Vessel

    It was all SWT until STS-6 which introduced the LWT, then back SWT for STS-7. SLWT was introduced on STS-91, the last Shuttle/Mir mission. STS-99 used a LWT as did STS-107. STS-87 was the first launch to do the Roll To Heads Up (RTHU) during the second stage launch.
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    Project Space Shuttle Vessel

    See my additional reply, it was without the MFDs from the start. Forgot that I deleted the blocks in the scenario last night.
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    Project Space Shuttle Vessel

    Another detail is this happen with the MDUs turned completely off, no MFD blocks in the scenario, only the VC block.
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    Project Space Shuttle Vessel

    Another day, another crash, this time here: https://www.dropbox.com/scl/fi/nuqk6ca77j25yqsqwt07c/VS_debugger_D3D9Client4.jpg?rlkey=k77oknl6j0xgw7dagjgpfu7ke&dl=0 Details are: Unpaused, 0.1x time accel, exterior camera view, pre-launch at T-8:47.8, mission STS-109, so OV-102 8th mod, PLB liner...
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    Project Space Shuttle Vessel

    Another crash, this time on the pad, while paused, same error as earlier though: https://www.dropbox.com/scl/fi/p37tmzmmr59n48i4sf2b8/Orbiter_D3D9Client_SSV_error_paused.jpg?rlkey=jbu2h7hd2m994u6ja4qdzzr5j&dl=0 Line 299 of DrawAPI.h is the end of the following bit code: inline FVECTOR3...
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    Updates Artemis Program Updates & Discussions

    Well, so far both SLS Core Stages and ICPS's have been flawless. The hydrogen leaks are a Ground Support Equipment (GSE) problem, not a flight hardware problem. The helium problem encountered with the Artemis-1 ICPS was that a ground-side seal got blown into the ICPS helium system and prevented...
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    Updates Artemis Program Updates & Discussions

    Not it wasn't. That was never the plan. SLS never had that capability, it was always short hence the requirement of the Gateway Station in NHRO for Orion to dock to. Gateway would serve as hibernation point for Orion while the crew went to the lunar surface and back again in the HLS lander...
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    Problem D3D9 not working with orbiter 2024

    Click the Advanced button and make sure Full Scene is selected under Reflections and Custom camera settings.
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    Project Space Shuttle Vessel

    And here's another: https://www.dropbox.com/scl/fi/h8z4o15rtlsfeor861yz5/VS_debugger_D3D9Client3.jpg?rlkey=gb4pok5qptbiugqipwp6iqv7w&dl=0 https://www.dropbox.com/scl/fi/4mjp8vzc8j1blkphy30i1/VS_debugger_D3D9Client3A.jpg?rlkey=7kyabmtv628jjewn0oux37by2&dl=0...
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    Project Space Shuttle Vessel

    Different error this time: https://www.dropbox.com/scl/fi/9gdftg0fn7d615z6il3cj/VS_debugger_D3D9Client2.jpg?rlkey=ugxl3e0zrrrm74rwljhk26wnu&dl=0 https://www.dropbox.com/scl/fi/9gdftg0fn7d615z6il3cj/VS_debugger_D3D9Client2.jpg?rlkey=ugxl3e0zrrrm74rwljhk26wnu&dl=0...
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    Project Space Shuttle Vessel

    Here's the call stack window: https://www.dropbox.com/scl/fi/duza1hyfaj6uhmi7g8qh5/VS_debugger_D3D9Client_call_stack.jpg?rlkey=e856kn4fqs28p604gpf8x8oiv&dl=0
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    Project Space Shuttle Vessel

    How do I check for that?
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    Project Space Shuttle Vessel

    CTD and caught by the debugger: https://www.dropbox.com/scl/fi/ejrfentjpfaftfvllywbx/VS_dubugger_SSV_CTD_Run3.jpg?rlkey=ygolvlkq3rafv886f8irn6h8q&dl=0
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    Project Space Shuttle Vessel

    That yielded complete success in the build phase I've replaced the original release files with the newly built debug versions.
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