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  1. M

    Orbiter is now open source

    I thought that the html help compiler (hhc.exe) is part of the VS toolset so everybody has it (at least for me, find_package seems to find it in a Windows toolkit). But maybe that isn't true for all VS installations? In that case I'll add it to the requirements for compiling the docs. Does the...
  2. M

    x64 Development

    Fast work!! I am impressed how quick you got a 64 build up and running! One question, from the cmake files it looks like orbiter.exe still links the DX7 libraries, even for the graphics server version. Did I miss something? Or does this actually work? Slightly confused here. This doesn't sound...
  3. M

    Orbiter is now open source

    Thanks all for your comments! Nobody has reported issues with compiling Orbiter so far, which must be good news. It is based on my last svn snapshot, which is probably a bit past r90 but certainly not earlier. I have no immediate plans for releases, but whenever it feels that something...
  4. M

    Orbiter is now open source

    It's been a while ... Dear Orbiter users and developers, I haven't been around this place in quite some time, and for personal reasons haven't been able to push Orbiter development along for a few years now. In order to keep Orbiter alive and allow others to work on it, I have decided to...
  5. M

    Advanced Question Airfoils and rotation for capsule

    If the capsule doesn't react to the thrust force to the extent expected, maybe the aerodynamic setup is too stiff? That is, the centre of pressure (the airfoil attack point) may be too far off the centre of gravity. In your code, the offset is 0.635. Is this value based on any data? What happens...
  6. M

    Problem Orbiter crashing on opening any addon MFD

    Since the error refers to a device context handle not available (i.e. a GDI functionality): did you try to enable the GDI compatibility mode (on the Video tab)? For debugging, you could also try orbiter.exe instead of orbiter_ng.exe, since this will provide GDI compatibility by default...
  7. M

    Installation Toubleshooting 2GB RAM/2x1200Mhz

    If you are already in the process of installing addons and spacecraft3, then I am assuming that you have got the basic Orbiter installation running now. Which means I can bow out of this thread.
  8. M

    OS WARS MEGA THREAD (Now debating proprietary vs. open-source!)

    Good call! I abandoned my movement attempt via explorer and used the terminal instead. Took about two minutes, much of which may have been spent on just echoing the file names in the terminal window.
  9. M

    OS WARS MEGA THREAD (Now debating proprietary vs. open-source!)

    Sometimes it baffles me just how inefficient Windows can be at the most basic tasks. I am currently moving (or trying to move) a couple of files (well, ok, about 10^5 of them, but still...) from one directory to another. The two directories are on the same file system, so no physical data...
  10. M

    Gaming New Microsoft Flight Simulator?

    Not necessarily. I guess this is a problem that is well-suited to a deep-learning approach. If the AI can be taught how texture samples change seasonally in a local region, maybe a single texture map would be sufficient. Instead of just a smooth global temporal interpolation between 4 texture...
  11. M

    Installation Toubleshooting 2GB RAM/2x1200Mhz

    Sorry, you lost me a bit. The only error messages I can see in the log files are about source surfaces being NULL. This could either point to a faulty addon installation (missing texture files) or to memory problems (texture load fails due to memory allocation errors). Where is the warning about...
  12. M

    Installation Toubleshooting 2GB RAM/2x1200Mhz

    650MB is not a lot, but might still be enough to launch a minimal orbiter configuration, at least for testing purposes. Did you try reducing the resolution level to 5 with the same result? You should also disable all modules in the Modules tab (except the D3D9 client). For testing, don't use...
  13. M

    Installation Toubleshooting 2GB RAM/2x1200Mhz

    Is that all you get, or does the error message contain any more detail that might help narrowing down the problem? Just to clarify: the D3D7 client is the one you get automatically when you run orbiter.exe. The D3D9 client is a separate module you download, and which is used in combination with...
  14. M

    Installation Toubleshooting 2GB RAM/2x1200Mhz

    You should use the T&L graphics device. Forcing the transform and lighting calculations to be performed in software creates a huge bottleneck that will kill the frame rate. Apart from that, can you define "some trouble"? It's not clear from the log file what goes wrong. Do inline (D3D7)...
  15. M

    SDK Question Displaying the equatorial coordinates on HUD

    Kuddel has already addressed the compilation error issue, but I wanted to highlight an additional problem with your original code: The "Pitch" variable is set and used by each individual instance of the vessel class but it is declared as a global (i.e. shared) variable. Since the clbkPreStep...
  16. M

    SDK Question Distance calc overrun ?

    Excellent. Sounds like this is all fixed now. :thumbup:
  17. M

    SDK Question Distance calc overrun ?

    We'll get there eventually :lol: So, step by step, this is what I get (leaving out dis = (dis)*DEG;, which I hope we agree is incorrect): latitude = 5.2 longitude = -52.73 tgtlat = -34.58 tgtlng = +20.32 dis = sin((latitude)*RAD) * sin((tgtlat)*RAD) + cos((latitude)*RAD) * cos((tgtlat)*RAD)...
  18. M

    SDK Question Distance calc overrun ?

    For the great circle distance between Kourou (Long=-52.73, Lat=5.2) and Overberg (Long=+20.32, Lat=-34.58) I get dis=8.8052e3 with both our codes, which also agrees with the MFD display. This doesn't seem to match either of your results, but at least corresponds approximately to 8811. Maybe the...
  19. M

    New Orbiter SVN commit (r.71, Oct 14 2017)

    The log should tell you: svn log svn://svn.orbiter-forum.com/orbiter | more
  20. M

    SDK Question Distance calc overrun ?

    No. Yes. Not as far as I can tell. I quickly copied both our codes into Matlab to compare, and I got the same results for some arbitrary position pairs (not an exhaustive proof, but then, I can't really see how they could be different - It really is the same formula in both cases). Here is...
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