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  1. S

    Download questions: DGex and satellites

    http://akaa.free.fr/orbiter
  2. S

    News DeltagliderEX

    Thanks for pointing that (also for the rest of the post ;) it seems that the buttons affordance are not so bad :D ) ed: the blue timer stop when you're static on ground ;)
  3. S

    News DeltagliderEX

    ohhh... "a little bit"... not too much... just 700kN... :P 32 sound handles FTW. 300kN is the "perf" setting ;) There is not limitation at all. But if you want to play it realistic : climb to 11km as a liner, engage reheat to reach 15km then reduce reheat to 75% and engage plasma at 20km alt. ;)
  4. S

    News DeltagliderEX

    Hello all, Actually, I cannot work a lot on it, but it's almost finished. So I made a "beta" release. Some points : About the panel, in red : not functional About the timers : double clic "X" for reset. Green cannot be reset (It's DGex lifetime), Blue reset : static on ground (It's mission...
  5. S

    Question Common 3D formats of add-on makers?

    Lightwave3D. He use metric units and same coordinates system as orbiter : WYSIWYG.
  6. S

    Idea Orbiter Wind Tunnel

    Ask DarkWanderer ;)
  7. S

    Idea Orbiter Wind Tunnel

    DGex mk.II :P
  8. S

    Orbiter graphics - Like these?

    And so... my version ;)
  9. S

    Orbiter graphics - Like these?

    Corrected.
  10. S

    Orbiter graphics - Like these?

    Always impressive, a state of the art. Sadly, it takes the path of a "simple" videogame.
  11. S

    Project Solar system generator in progress

    Nice variety in systems and planets :speakcool: XP SP3, C2duo 3ghz, nv gtx260, works fine obviously. Also at 64fps with some z-buffer bugs. 85 to 300fps in Orbiter, also with blank rings.
  12. S

    Idea A O´neil cilinder

    Interstellar Ark http://strangepaths.com/interstellar-ark/2007/02/14/en/ 50Gt 20km long 15000 engines All parts are in tension (no rigid body). 2mm/s acc. If anyone is interrested for coding this toy ;)
  13. S

    Planets New Jupiter texture

    Adding clouds ? Maybe later.
  14. S

    Planets Planet Module Source Code!!!

    When I've upped density, the haze disappeared (no sky, just the stars).
  15. S

    Planets Planet Module Source Code!!!

    Wow, yes, this can be for my Green Mars ! Does it solve the haze bug ? :cheers:
  16. S

    Planets New Jupiter texture

    Hello all, I've updated my Jupiter texture's. Enjoy. Jupiter level 8 http://akaa.free.fr/orbiter
  17. S

    Transparency and Textures

    Work fine with beta, I've got the Sun :speakcool:
  18. S

    Transparency and Textures

    No Matter/Well's CTV for the reentry shield. Also my Fatty will have plenty of this fx :D
  19. S

    Transparency and Textures

    No problems, it works fine. The material must be opaque Don't forget the alpha channel (purple with black -err... or white, can't remember) Also, it does not affect the object's shadow.
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