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  1. Coolhand

    Project XR2 Ravenstar - Mk II

    Thanks, glad someone thinks so:) The idea was basically to prevent damage to the ship - tearing off the nosecone for example. That it solves the problem of the ships engines being operable while docked is to be fair, an added bonus I hadn't considered. Hmm, if the life support can fail, then...
  2. Coolhand

    Project XR2 Ravenstar - Mk II

    yeah it is embarrassing to accidentally nudge the ISS out of orbit... not sure if i mentioned it earlier, but my idea for the new nosecone is that when deployed it would make the mains / retro inoperable, so when docked it would therefore be impossible to operate those engines, rcs can of course...
  3. Coolhand

    Project XR2 Ravenstar - Mk II

    There are only visible hydraulic systems on the model at the landing gear and at the airbrake with their actuators, so for everything else why can't you consider that it is run as purely electrical systems? (which all the same, still require the APU) At the end of the day, afaik, its been a...
  4. Coolhand

    Project (Artwork) Mission Patches

    Good logo art works as both colour and black and white images... (and ideally can be expressed as solid colours as this example is) so these are both very nice images, b&w is just showing the design works well for old fashioned printing. Surprised we don't see more of this type of artwork to...
  5. Coolhand

    Project XR2 Ravenstar - Mk II

    well thats exactly what i said... perhaps i didn't emphasise option 1 enough "there might be an emergency manual system in the docking tunnel or explosive separation" But i wouldn't sweat it, I'm not counting on either being in there in a usable way in the sim, i can only make suggestions, I...
  6. Coolhand

    Project XR2 Ravenstar - Mk II

    This has come up several times before, and i'm sure even when Doug and Russ were working on the 1 and the 5. The XR's give you everything you need to fly them to a destination, accomplish a task when you get there thats about it, other systems are just not needed and so we assume they're taken...
  7. Coolhand

    Project XR2 Ravenstar - Mk II

    thanks, It certainly demands a lot of time and patience, you have to look at the evolution of this design as like anything else, as long as its improving then its going in the right direction.;)
  8. Coolhand

    Project XR2 Ravenstar - Mk II

    Some work on the mk2's gaping maw...
  9. Coolhand

    News Bin Laden Raid Reveals Possible Stealth Helicopter

    I concur, based on the notches its easy to see that the tail has a 5 blade rotor, assuming there's a notch for each blade. I've illustrated this, taking into account perspective distortion and the depth of the hub cover... You can tell this from the notches indicated 1 and 2 in the image along...
  10. Coolhand

    Project XR2 Ravenstar - Mk II

    hey guys I'd just like to correct my earlier statement, the xr1 does not have visibly gimbaling engines, just the flame effect. Getting confused with another conversation that i had with Doug about 3 years ago.
  11. Coolhand

    Project XR2 Ravenstar - Mk II

    Umm, if i recall correctly, they pivot in the mk1, so why not in the mk2? The engines are one of the few things which are in the same place on both models and work in the same way. the xr1 also has visibly gimballing engines. I think the problem with them that I had, was that they don't...
  12. Coolhand

    Project XR2 Ravenstar - Mk II

    here's another pic, the upper one is a re-render of the previous image, except with a bunch of textural and geometry tweaks (completely re-built passenger windows for one thing - now they actually line up!) you guys should see it in the double hd original resolution, but you will for now have...
  13. Coolhand

    Project XR2 Ravenstar - Mk II

    Such praise is deserving of another WIP pic...:tiphat: ;) showing some of my long threatened upper-hull repaint; 'clean white' will likely be the new base skin for that traditional kind of NASA-esq look.
  14. Coolhand

    Project XR2 Ravenstar - Mk II

    All the interior spaces, all the external bays... will be, infact already are, fully illuminated - lighting information is baked into the textures. I'd considered more running lights... it's a possibility.. you could probably do it with an overlay mesh with baked light - show and hide the mesh...
  15. Coolhand

    News Orbiter copyright infringement?

    Well lets put it this way, If it was the XR2, then in that case they're at least ripping off me personally, as i own the design, model, etc and thats really the extent of it that you could prove by use of an image so I would certainly be taking matters further - whether it came from renders or...
  16. Coolhand

    Project XR2 Ravenstar - Mk II

    here's a pic showing the new nosecone, now a single piece unit to allow for the forward ladder access. Also made some big improvements to the look of the RCS thruster housings which now have more detailed models and textures.
  17. Coolhand

    Michio Kaku, nuclear batteries on spacecraft, and Pioneer One(internet TV show)

    I think the world needs a Kaku, or a Sagan, there will always be a niche in that market, and if its not kaku its someone else but there's only so many people who can occupy that position at once. If people consider him 'the best' thats not because its something that kaku has achieved, but...
  18. Coolhand

    Project XR2 Ravenstar - Mk II

    we are on the final lap for certain as far as the model is concerned. still a number of jobs to do... texture the low detail bays (50%) unwrap and texture high detail bays (front and rear ladder bays, airlock) fix minor unwrapping issues, distortions, finalise maps. unwrap and texture cabin...
  19. Coolhand

    Project XR2 Ravenstar - Mk II

    note how i said problem solved.... and more like flame grilled, no?:lol: As for easter eggs, who is to say... I'm sure soon as its out someone will go through all the of the image files to try to find some out of place texture. What i'd like to do, and its not an easter egg, is to have more...
  20. Coolhand

    Project XR2 Ravenstar - Mk II

    definitely preferring this bay texture to the mk1's. Also seems to have solved the worrying problem of alien abductions.
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