I believe that issue is likely related to the XR-5 itself. No part of CSSC does anything that would affect or interfere with other vessels in that way. I'd suggest making a comprehensive bug report to dbeachy1, hopefully he has a solution to your problem :cheers:
I never managed to finish that version, I ran into too many issues that I was simply too inexperienced to finish at the time, so I decided to go ahead and release just the UCGO lander by itself.
I believe it uses Main engines, but it's been too long since I last used it I couldn't honestly tell...
That indeed was a bug :P The fix can be found here for those who've already downloaded it the addon from OHM: Train.dll just replace your "Modules/CSSC/Train.dll"with that one. The addon package will be updated with the fix in a few hours.
Try enabling the "GDI compatibility" option in the Video settings menu, having that disabled is the only thing I can think of that will stop the text displaying.
I don't think we're going to be needing a control centre building, but if you don't mind throwing together some code for the tracking antennas that would be big help :cheers:
I don't think the server has been updated to 1.2 yet, so that'd probably explain your connection problems. There is a 1.2 Bukkit Beta build out now though :shrug:
Just set the touchdown points slightly below the bottom of the mesh, that should fix any flickering issues. This is how I defined them for the ETS-Themis launchpad:
SetTouchdownPoints(_V(0,-0.01,20),_V(-9.74,-0.01,-14),_V(9.74,-0.01,-14));
A .dll for these experiments is in work, I'll add some basic UMMU interaction through action areas and a few animations.
As far as I know the only weather feature added in the beta is wind, I haven't seen anything relating to sunlight and temperature.
Looks like you just forgot to call the "AddUMmuToVessel();" function in clbkPreStep, I've just added the highlighted lines and it's working fine.
void JBTB1200::clbkPreStep (double simt, double simdt, double mjd){
//UMMU Controls
if(Crew.GetCrewTotalNumber() < 1 && complex > 0) {
//Disable...
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