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  1. Woo482

    OHM Carl Sagan Space Center (Banaba Island)

    I believe that issue is likely related to the XR-5 itself. No part of CSSC does anything that would affect or interfere with other vessels in that way. I'd suggest making a comprehensive bug report to dbeachy1, hopefully he has a solution to your problem :cheers:
  2. Woo482

    Gaming Hielor's Minecraft Server

    The nether is working fine for me :shrug: I did lose a set of Iron Armour which I could do with getting back in the reset though.
  3. Woo482

    Project Small UMMU / UCGO lander

    I never managed to finish that version, I ran into too many issues that I was simply too inexperienced to finish at the time, so I decided to go ahead and release just the UCGO lander by itself. I believe it uses Main engines, but it's been too long since I last used it I couldn't honestly tell...
  4. Woo482

    Gaming Dwarf Fortress Succession Fort?

    Here you go: ☼MASTERWORK☼ Dwarf Fortress I'm not sure if it'll make it any easier for you to survive though :P
  5. Woo482

    Open your mind to Kuato !

    :welcome: to Orbiter-Forum!
  6. Woo482

    OHM Carl Sagan Space Center (Banaba Island)

    That indeed was a bug :P The fix can be found here for those who've already downloaded it the addon from OHM: Train.dll just replace your "Modules/CSSC/Train.dll"with that one. The addon package will be updated with the fix in a few hours.
  7. Woo482

    OHM Carl Sagan Space Center (Banaba Island)

    Could I take a look at those configuration files? those should help me find out what's causing the issue.
  8. Woo482

    OHM XR2 UCGO Cargo Platform v2.2

    I'll have to look into updating the addon to use the new methods for HUD rendering then, that's a pretty big FPS loss :huh:
  9. Woo482

    OHM XR2 UCGO Cargo Platform v2.2

    Try enabling the "GDI compatibility" option in the Video settings menu, having that disabled is the only thing I can think of that will stop the text displaying.
  10. Woo482

    Project Carl Sagan Space Center (Banaba Island)

    I don't think we're going to be needing a control centre building, but if you don't mind throwing together some code for the tracking antennas that would be big help :cheers:
  11. Woo482

    General Question Need help loading cargo

    Are you sure you have the cargo platform selected? You won't be able to use any of the keys or add cargo if you don't.
  12. Woo482

    Gaming Hielor's Minecraft Server

    I don't think the server has been updated to 1.2 yet, so that'd probably explain your connection problems. There is a 1.2 Bukkit Beta build out now though :shrug:
  13. Woo482

    Orbiter Screenshot Thread

    Extreme sports, anyone?
  14. Woo482

    OHM Lunar Base Niven v.3.2 for Orbiter 2010

    Just set the touchdown points slightly below the bottom of the mesh, that should fix any flickering issues. This is how I defined them for the ETS-Themis launchpad: SetTouchdownPoints(_V(0,-0.01,20),_V(-9.74,-0.01,-14),_V(9.74,-0.01,-14));
  15. Woo482

    Announcement Staff Member Updates

    Congratulations Loru! :cheers:
  16. Woo482

    OHM Surface Science Kit v1.0

    A .dll for these experiments is in work, I'll add some basic UMMU interaction through action areas and a few animations. As far as I know the only weather feature added in the beta is wind, I haven't seen anything relating to sunlight and temperature.
  17. Woo482

    Gaming Hielor's Minecraft Server

    Yeah, snow fall was re-added to pine forest in 1.1, so any areas of the commune that fall into that biome will have snow / ice
  18. Woo482

    Gaming Hielor's Minecraft Server

    Seems like about half the commune will be snowed on, the rest should be fine. The transition point seems to be right in-front of the court house.
  19. Woo482

    Project JBT B1200 Aircraft Tug

    Looks like you just forgot to call the "AddUMmuToVessel();" function in clbkPreStep, I've just added the highlighted lines and it's working fine. void JBTB1200::clbkPreStep (double simt, double simdt, double mjd){ //UMMU Controls if(Crew.GetCrewTotalNumber() < 1 && complex > 0) { //Disable...
  20. Woo482

    OFMM Science Goals - Surface: Discussion

    I think about 2.5 km/s is the average impact velocity
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