Seems like I missed a bug :facepalm: These modules should fix it: http://woo482.gdwnet.com/Files/Addons/HCLV/HCLV_Hyperion_v1_02.zip They need to be installed over the main package.
It doesn't work quite as expected, I think because the spacecraft uses DetachChild to detach itself from the launcher in flight. I imagine that could be fixed by making the launch adapter a separate vessel and then attaching that to the HCLV though.
This .dll should grapple UCGO boxes too: http://woo482.gdwnet.com/Files/Addons/CSSC/XR5Crane.dll No guarantees on it working properly though, so I'd recommend backing up the default .dll.
Could you post the configuration file of the vessel you're trying to grapple? It should be able to pick up anything with an XRCARGO attachment defined, which should look something like this:
BEGIN_ATTACHMENT
P 0 -0.1 0 0 1 0 0 0 1 XRCARGO
END_ATTACHMENT
Are you trying to hide the fairing of a vehicle that's already present in a scenario? if so you'll have to change the first value of the "LV_Config" tag in the scenario to zero:
HE0_5x8:Themis-A\Themis-A_HE0_5x8
STATUS Landed Earth
POS -80.6753170 28.5222550
HEADING 150.00
AFCMODE 7...
Instead of struggling with the autopilot I decided to take a break and work on some more interesting (and easier to code :P) features for the Themis. First up is a small utility to help with configuring the launch vehicle, though it's not entirely finished yet I think this shows the rough...
You might be missing the Visual C++ 2010 redistributable files: http://www.microsoft.com/en-gb/download/details.aspx?id=5555 I think "MSVCR100.dll" is the .dll that the platforms depend on specifically.
The fairing configuration feature I mentioned in my last post has now been fully implemented. It's now as simple as adding three or four lines to a configuration file and creating a mesh to add extra fairings to the vessel.
Config file example:
; Themis-A global configuration file
;Fairing...
Now that most of the basic framework for the launcher is done I've started work on the visual aspects of the launcher:
Currently only a very basic Max-Q effect is present but I'll eventually add staging and launch effects.
As well as upgrading the visual effects of the launcher I've started...
I'm pretty busy with other projects currently, but I'll definitely consider trying to add something like that when I get around to updating UCGO platforms :cheers:
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