I haven't forgotten about this, but when I looked at the state of the Arrow code I cringed hard. This was one of my first full blown C++ projects and I had worked on it for quite some time, back when there was no AI help.
This needs a complete and full rewrite to do justice to the Arrow itself...
dgatsoulis submitted a new addon:
Music Player MFD - an independent Music player MFD with visualizations and lyrics support.
Read more about this addon...
After installing Read the MusicPlayerMFD.pdf located in the Doc\MusicPlayerMFD folder.
Music Player MFD is an advanced audio player for Orbiter Space Flight Simulator
that transforms your space journeys with rich audio experiences. Beyond basic playback functionality, this
MFD features...
I hate to be the guy who mentions this, given that I love the ship and have also recreated the XR2 mesh.
Remaking the mesh, even if it is completely from scratch, doesn't get you out of the copyright issue. The XR2 is still Coolhand's original design and even a "likeness" of it cannot be shared...
Here is a slightly improved version of the code that I posted, to handle edge cases a bit better.
Also added a time metric to check the time over a number of runs. It seems to be pretty fast.
You can try it out in the link below...
Don't know about ChatGPT but Claude seems to give a reasonable answer.
I guess you could call this "semi- analytical", because you do need the extended Euclidean Algorithm to solve a Diophantine equation.
Let's say:
t₁ is the time for object 1 to reach intersection from current position
t₂ is...
The video was a quick demo showing that it is possible to land on a deck high above Venus' surface. It was a quick adaptation of Beep's Nimitz addon.
You can land with either a normal "carrier" landing or with hover engines.
If someone can create a good mesh for it, we'll make it possible.
I regret to say that I don't either. I can work with existing ones, but haven't looked into how to create a tiles for a whole planet/moon. With the radiation levels at Europa, a reasonable base site would be under several meters...
First, why not Venus!? Think how exciting it would be to land on a suspended airstrip 50 km above the surface. And then do "dive" into hell for resource extraction.
I think the only addon that had successfully provided a solar system wide network of bases was World of 2001. You rarely run...
I have removed this version of the tool from post #29.
You can find the latest version in its own thread here:
https://www.orbiter-forum.com/threads/flatareawizard-for-orbiter2016.41875/#post-621053
FlatAreaWizard is a tool designed to remove the guesswork from the terrain flattening feature that comes with the D3D9 client for Orbiter2016.
The tool doesn't flatten the terrain by itself, but provides a visual representation of the terrain to be flattened and then writes the relative...
Here you go, this should work in Orbiter (attached msh)
No idea why the pics have that watermark. They are supposed to be directly by the author (Sergio Botero).
I wonder if these touchdown points can be calculated dynamically to simulate a vehicle going over a bridge or an elevated landing pad/landing on an aircraft carrier or even a venus cloud colony if taken to the extreme.
https://sboterod.artstation.com/projects/3AdQJ
I've tried my hand on...
TileEdit can extract a png file that represents the elevation data, which can be edited with an image editor and then imported as .elv back to Orbiter (both extraction and importing are done with tileedit). It can create a tile for a resolution that doesn't exist by synthesizing it from a...
Ok, I swapped the values and everything seems to be ok now (hopefully). Zip file on post #29 had been updated.
I think I need to add a few more keys (probably the arrows next to the numpad), to change the object's rotation and position. It's ok to use the scenario editor for the initial...
Thanks for testing! Yes it does seem like that, or perhaps the length and width values need to be swapped before writing do the flt file. I'll look a bit more into it and get back with a fix. For now, try swapping the values in the flt file: 167 64 to 64 167
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