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  1. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    (so you chose option 3 in the menu). Thanks for catching that. I checked the paths and it seems that there is an incorrect path setting in the file MediaPlayerMFD\ffmpeg\ProcessVideos_1024.bat open that file with a text editor and find the line: set "FFMPEG_PATH=bin\ffmpeg.exe" change it to...
  2. dgatsoulis

    Project Orbiter MediaPlayerMFD open for testing [CLOSED]

    ---------------EDIT: THREAD IS CLOSED------------------------------ TEST VERSION ZIP FILE HAS BEEN REMOVED. ADDON HAS BEEN RELEASED HERE: https://www.orbiter-forum.com/resources/mediaplayermfd.5690/ ------------------------------------------------------------------------- Hi everyone, I'm...
  3. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    ok, making a global heightmap with Elv Tile Splitter V2 is not that complicated. 1. Create a 16bit grayscale png file with dimensions (2*256n+3) x (256n+3) That's (515x259,1027x515,2051x1027,4099x2051,8195x4099,16387x8195) for levels (4,5,6,7,8,9). Since it's a global texture the sides ratio...
  4. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Yeah, like I mentioned in the post: I don't know why the padding is needed in the initial file. Perhaps to conform to the format of the subsequent tiles? Simply resizing it to 256n+3 format should be enough. If there is a visible seam at 180° we'll redo the map with proper padding...
  5. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Use astrogull's Elv Tile Splitter V2 Based on the manual and the one time that I had tried to do it a few years back, the process is like this: (assuming that we start with a single grayscale png file, dimensions 4096x2048). A 4096x2048 image is the size for a Level 7 map, which will be 16...
  6. dgatsoulis

    Question Custom Planet Elevation Maps for Orbiter 2016?

    A heightmap is essentially a grayscale image where every pixel represents the height of the terrain within a certain range. Based on your post, I think there might be a slight misunderstanding about how heightmaps are actually made. For real planetary bodies you'd need a set of data from...
  7. dgatsoulis

    SDK Question Converting .tex Files to Quadtree Format

    It works just fine in Orbiter2016. As long as you are running it from the utils folder and the corresponding tex file exists in the Textures folder Please follow these instructions EXACTLY and post your screenshot. In C:\Users\l_rei> type "D:" and press enter. (without the quotes) Then type...
  8. dgatsoulis

    SDK Question Converting .tex Files to Quadtree Format

    Try one of the default tex files that come with the Orbiter2010 installation. If that doesn't run, do it exactly as you see in the example above. (Go to D:\Orbiter\Utils first and then run TuneYourPlanet.exe all Andros 7 ) It may be a relative path issue. You are running TuneYourPlanet.exe...
  9. dgatsoulis

    SDK Question Converting .tex Files to Quadtree Format

    it seems that it can't find the file Andros.tex in the D:\Orbiter\Textures\ folder Make sure that the file exists and it is located in the correct folder. You can also try an existing one to see if it works. You also have the option's first letter capital but I don't think that's it. Here is...
  10. dgatsoulis

    SDK Question Converting .tex Files to Quadtree Format

    Do you mean how to convert something like this: Earth_2_W0462_N0161.dds to the quadtree format? I believe the Doc\PlanetTextures.pdf has all the info you need. If that's not what you mean, please provide an example of what exactly you want to convert to quad tree format. Ok, my bad. Somehow I...
  11. dgatsoulis

    Orbiter Video Thread

    If you download the video first, sure. Direct playing from the url is not possible with the current architecture. Besides, even if I could scrape the video file from the video url link, I am pretty sure that it violates the YT terms of service. I believe there is a VLC library that could...
  12. dgatsoulis

    Orbiter Video Thread

    Testing various aspects and functionality of my new media player MFD
  13. dgatsoulis

    Project VideoPlayerMFD -- Test thread [CLOSED]

    Didn't expect to work with Orbiter2024. It needs a recompile against the new API (and turn it to x64 I think? I don't know, I haven't looked into creating MFDs for Orbiter2024 yet). Thanks for trying anyway.
  14. dgatsoulis

    OHM Music Player MFD

    I am so used to opening the MFD from the button instead of the shortcut, that I hadn't noticed that it didn't work. As you know, this MFD is a Lua Script MFD located in the Config\MFD folder. You can edit the MusicPlayer.cfg and change the shortcut to any key you want, so it doesn't conflict...
  15. dgatsoulis

    Project VideoPlayerMFD -- Test thread [CLOSED]

    Thank you for the quick test! Two great catches! The video keeps playing when Orbiter is paused (the audio does and the video is frozen and then syncs with the audio when you resume). I should add a flag to get the orbiter pause and also pause the audio/video. The batch file throws an error...
  16. dgatsoulis

    Project VideoPlayerMFD -- Test thread [CLOSED]

    Thanks. Just remember, as I mentioned in the notes above, the VideoPlayerMFD was compiled and tested in Orbiter2016 with D3D9. I don't think it will work in Orbiter2024 without a recompile. If you can, test in Orbitre2016 first. After that's done, I'll see about porting it to Orbiter2024.
  17. dgatsoulis

    Project VideoPlayerMFD -- Test thread [CLOSED]

    This thread is no longer maintained by me, as the project evolved into a full Media Player MFD. Please see thread: https://www.orbiter-forum.com/threads/orbiter-mediaplayermfd-open-for-testing.42714/ This is the test thread for VideoPlayerMFD. It would be great if a few members of the...
  18. dgatsoulis

    News Gallery of add-ons in development

    Using native windows libraries for this. (Media Foundation and Direct Sound). Syncing the audio and video was a nightmare. I spent a lot of time on it and eventually gave up. The best I could do was a slightly variable 10 secs audio/11 secs video. This almost broke me. So I decided to use a...
  19. dgatsoulis

    News Gallery of add-ons in development

    Clip from Star Trek TNG S02E16 "Q Who" Enterprise's first encounter with the Borg.
  20. dgatsoulis

    News Gallery of add-ons in development

    I've been obsessed with MFDs lately. Screenshots say it all: Useless for Orbiter itself, they wont help you get to your destination faster, but they do make the dull interplanetary transition times a lot more fun! Quite proud of how ChessMFD is shaping up. Full game rules and a very strong...
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