ok, making a global heightmap with Elv Tile Splitter V2 is not that complicated.
1. Create a 16bit grayscale png file with dimensions (2*256n+3) x (256n+3) That's (515x259,1027x515,2051x1027,4099x2051,8195x4099,16387x8195) for levels (4,5,6,7,8,9). Since it's a global texture the sides ratio...