I'm very familiar with the area you live in. Yes, it is more than a 1 to 10 ratio between Winter and Summer populations, and the kind-of-rural infrastructure can't follow. The problem is that there is no motivation to invest into something that will be running at 10% or less most of the year...
For Space Station Designer we use a Trello board, we make tickets and we solve them one by one. It works. That and Google spreadsheets / documents, too.
I have a bit of experience in game development now and I can tell you this is the hard, technical part. Skilled people that have an in-depht knowledge of shaders are in high demand. You need to be a good (and specialized) coder, know the hardware limits and also have an understanding of...
I think you have that in a couple of 'in depht' Space Shuttle addons, at least something that mimics the real computer modes. Haven't heard about something doing S-turns autonomously for DG-style spacecraft though.
The thing is that there are many variables. The spacecraft mass (fueled, not...
Hello Orbinauts,
Development is continuing at a steady pace and Space Station Designer is going to be featured Monday the 4th of May at Slitherine's Next - Checkpoint event. Ignacio Liverotti, our lead developer, will answer to various questions about the game (gameplay, mechanics, inspiration...
Orbiter 2024 works perfectly fine on my 10-year old config. FPS gets easily above 100, with settings pretty much at maximum. It is very likely you are not doing something correctly, or some of your hardware is faultly.
There's no mystery or plot here, it is just computer science.
Heard Christina talking about the colors perception. She said that some colored parts inside the cabin actually affect that perception. They used black T-shirts to hide these parts and she said it was much better like that. Mission Control said they would keep this in mind for future missions.
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