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  1. Boxx

    Multi-language support

    what binaries? I'm not familiar with your fork (yet) nor with github's ci/cd: do I need to clone from the commit you linked to? @TheGondosTheGondos 12f4b32 multilang ... or can I check .po/.pot with an editor, but where are thes files located?
  2. Boxx

    Multi-language support

    there are a few of us, indeed. How can I help? So far only 2 typos seen in your screencopy: top-right "Moment(s) gravitationnel" -> (1 or multiple values?) same view -> "Jour sidéral" in seconds ?!
  3. Boxx

    Discussion Cloud making

    Still not global, but for generation of local clouds, I found these cool resources: clouds of various shapes three tornados add some static electricity (for fun) (the models need a conversion from .obj or .glb, should be doable in Blender with @Blake 's add on)
  4. Boxx

    General Question All planets are too dark during night on 2024.

    agree... kind of the Night Vision (NV) in the GenericCamera addon, but for relief
  5. Boxx

    Advanced Question How to use GMAT with IMFD?

    With what you provided, there is no way to reach the Moon. The lack of unit in GMAT makes the script quiet cryptic... but if you are not given a delta-V close to 3km/s then your GMAT setup/request is wrong (see EDIT). At least at 3150 [sec], your Velocity vector is aligned with the Moon. With...
  6. Boxx

    Discussion Cloud making

    Some time ago, I bookmarked this: https://www.orbiter-forum.com/resources/fluffy-cloud-generator.3342/ by @BrianJ (2013). Does it help? idk if compatible with O2016.
  7. Boxx

    Console mode

    From Orbiter's root: > orbiter.exe -s "<absolute-path-to-root>\Scenarios\Demo\Dione.scn" or > Modules\Server\orbiter.exe -s "<absolute-path-to-root>\Scenarios\Demo\Dione.scn" :) EDIT: it works with both orbiter.exe or Modules\Server\orbiter.exe. Ref is here by Face.
  8. Boxx

    Announcement Privacy policy update

    "Federal Children's Online Privacy Protection Act of 1998 (COPPA)" "except to comply with applicable law" ... -> about these and other legal references, you should state somewhere that this policy / this website applies the US-laws (due to admins' location? hosting?)... apparently. Not sure it...
  9. Boxx

    Discussion TileEdit on Windows development thread

    Thx, great addition, for sure! it will help level bases or dig structures under them. Pretty sure I will use it :) I'm interested in CLI-only compilation --> Can you provide compilation command lines for both targets Linux and Win11(Win10?)? (EDIT) Reporting some issues: On Windows 10, the...
  10. Boxx

    Update Multistage2026 - Development thread

    the .zip still contains Multistage2015 in Config. At least it does not crash when you rename file and folder in Config replacing 2015 by 2026. Then, what should we see? (I don't know: it seems the rocket itself is missing in the package(?) :aga: )
  11. Boxx

    Update Multistage2026 - Development thread

    Sorry to report this, from all provided scenarios: 000000.000: >>> ERROR: No vessel class configuration file found for: ============================ ERROR: =========================== Multistage2015 [Vessel::OpenConfigFile | .\Vessel.cpp | 243]...
  12. Boxx

    Update Multistage2026 - Development thread

    Great initiative in the works! Thank you for presenting your dev tools. It's very inspiring that you don't go to VS 2019 (or 2022), which is excellent SW but too complicated (with non-MS targets or runtime vs. compilation requirements... IMHO) and requires developers to create an account...
  13. Boxx

    Discussion Vessel cfg file : 'CollisionHull' parameter

    yes, you're right for the "COG" as the frame is centered on it. Still, the alignment of the edge with the Y coordinate of the DG's COG is really unexpected.
  14. Boxx

    Discussion Vessel cfg file : 'CollisionHull' parameter

    I don't think it comes from your .dat file as the mesh behaves quiet expected when falling from some height (hard to be sure, though). But I noted an unexpected coincidence with the default Delta-Glider, when both meshes are considered side-by-side: My interpretation is that your mesh's COG...
  15. Boxx

    Discussion Vessel cfg file : 'CollisionHull' parameter

    It looks a bit confusing here, because the Blender view shows right-handed axis with +y as the main longitudinal axis (a.k.a. main thrust). Whereas Orbiter considers left-handed axes, with +Z as main thrust direction. On the last view, it seems that some touchdownpoints are at Y=-2 (or -4?)...
  16. Boxx

    Discussion Vessel cfg file : 'CollisionHull' parameter

    be more specific, please
  17. Boxx

    Discussion Vessel cfg file : 'CollisionHull' parameter

    is the 7th column optional? at least, for Deltaglider it seems to be: my 2-cent: maybe for "CollisionHull" it is mandatory or forbidden (only 6 or only 7 columns)
  18. Boxx

    Question Custom Planet Elevation Maps for Orbiter 2016?

    first, Enceladus looks nicer with relief, thank you! indeed, we've got the same issue like above whenever it is about modeling a subsurface volume (like a chasm or a lava tube on Mars, and why not a station...) Personally, I would favor an approach that strictly expects actual scientific...
  19. Boxx

    Using Orbiter on Linux

    did anybody try to build a Docker container for Orbiter?
  20. Boxx

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Searches on Internet make me think it looks like a backward compatibility CLI tool from the past (apparently from mid-1990s) "just-in-case" somebody uses that .cab format of Microsoft, kind of a proprietary alternative to .zip. Apparently with no use in modern Orbiter releases.
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