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    General Question Converting LROC images to orbiters elevation and surface files

    The process has multiple steps and slightly differing for surface textures and elevation. For textures the procedure is the following: 1. Download some raw NAC images which you cover the area you are interested in. I prefer to use here overhead (lunar noon) lighting conditions but you can select...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    As we are only hours from the 51st anniversary of Apollo 12 lunar landing, I finalized the scenery file for that mission. As there was no way to make Orbitersim physical engine use these HD elevation maps during calculating the physics, I circumvent the sinking-into-lunar-dust problem by...
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    V8 Release Work Thread

    I just want to tell that this LM virtual cockpit is absolutely awesome! I have flown some PDIs and a lunar ascent and it was working beautifully. Actually for the activities during PDI I've found the VC more convenient than the 2d panels. LPD also seems to me reasonably accurate.
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    How to modify CSM and LM state vectors

    As Indy has kindly mentioned, I had put in some efforts to recreate the circumstances of the Apollo 11 landing and to achieve that certainly I had to tweak not only the AGC's state vector but the LM's physical SV as well. The way how I changed the SV in AGC was very simple: I adjusted the...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Hi, seem to me the elevation is magnified for somewhat reason. It once happened to me also, when I began to experiment with these elevation maps and used a scale factor lower than 1m (it is now 0.1 meter in the current release of A11 LS). But it was with an older version of D3D9Client, which...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    You've never tried to fly a vessel faster than speed of light, haven't you? ;)
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    I've written him today. Hope he'll be able to help us, as it affects most of the landing site (e.g. Apollo 16 landed just a few meters off to a pretty deep crater).
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    I've used LRO NAC imagery (to be specific: M1119029214L and R) for the textures and on them the descent stage of LM-6 is clearly visible. You can use it as a landing cue (e.g. in AMSO you point the LPD into it, or in NASSP you may rely on your piloting skills). It is similar to what you can do...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    I'm aware of the attempt of subconscious influencing :) The reason why I haven't published it yet is that I am very unsatisfied with the "sinking LM" phenomenon. However I have an idea how to cure it: I think if I adjust (or "fake" if you will) the lower LOD elevation maps to reflect the...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Hi Jarmonik, I guess, the problem is not with the vertical resolution rather the horizontal one. Seem to me that orbitersim does not goes up to LOD18, only 14. D3D9Client uses 4 notches finer LOD in linear interpolation mode, that's why it is possible to display the finest elevation map...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Hi Kuddel, thanks for taking care of this. Generally it looks good (it is built and runs without any problem). However with Tranquility Base scenery it provides only a minor improvement compared to the main branch D3D9Client, so it practically looks same as the second set of screenshots on my...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Hi Kuddel, first of all, I am more than happy if you find my hack useful, however there are two issues you should know about: 1. It causes some black tiles in KSC scenery. The occurence of these tiles is a bit odd, because not the closest ones are they, but they appear when the POV is very...
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    Simulation of Apollo 11 lunar landing

    Even if it may have sounded so, I didn't want to urge you. Just I hadn't seen the roadmap, but you've well clarified it now. Certainly I can see the tremendous amount of work you all put into the NASSP (and as a user I'm pretty grateful for it), and I also know that with such a limited...
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    Simulation of Apollo 11 lunar landing

    Hi Mikael, and anybody who is interested in the scenery used in my video: sorry for not coming back for so long time, I was engulfed with the tasks of my normal job. I planned to publish it after my AGC improvements are integrated into the official NASSP, but it seem to take much longer time...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Hi all, I've begun a project to create sceneries for the Apollo landing sites (only HD texture and elevation maps) and theirs few kilometers of neighborhood. You may find the downloadables and other infos on this page: http://absimp.org/orbitersim/apollolandingsites.html All flown Apollo...
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    Simulation of Apollo 11 lunar landing

    I think I have found the root cause of these mysterious errors. There was a bug with the AGC initialization code, which I have corrected. If you'd test the new version of the agcio branch, I'd greatly appreciate it. It is very unlikely with agcio branch you'd have any controllability issues due...
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    Simulation of Apollo 11 lunar landing

    Hi n72.75, thanks. I've tested your scenario and I have seen that there were some departure before saving, but it settled down pretty quickly. I've looked into the scenario file (I compared it to a scenario I saved at approximately the same moment) but I haven't seen any serious anomaly. There...
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    Simulation of Apollo 11 lunar landing

    Hi all, if anyone is interested, I uploaded my developments to my github page here: https://github.com/ggalfi/NASSP. The branch which contains the novelties called agcio, as most of the changes was related to AGC IO and peripheral devices, however there is also a commit with DPS changes to make...
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    Simulation of Apollo 11 lunar landing

    Hi all, I've managed to simulate the Apollo 11 landing and events (prog alarms, etc.) fairly close to the original, real-life timeline. You can see the result in this video: https://www.youtube.com/watch?v=QRBi-39jPyc The next step in this story is to make my developments available for the...
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