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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    That is the reason why I was reluctant to release the elevation maps for the non-beta Orbiter. Only 1m vertical resolution works for elevation, also the surface smoothing is not as subtle as with Beta+D3D9Client. Quod erat demonstrandum :)
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Try this one! If it works, I'll make the same legacy versions for other landing sites.
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    First time when I was able to come up with a landing site scenery on the 50th anniversary of an Apollo mission (my own deadline to make myself to proceed). Hadley-Apennine is released now! You may download it from my Apollo Landing site page. Looking from the East Dave Scotts view during...
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    V8 Release Work Thread

    CSM Optics visuals are improved: 1. Optics reticle patterns (both of SXT and SCT) are reworked to be more similar to the real ones. They could be used now for some angle estimation. Please refer to e.g. Apollo 15 Delco for the meaning of the lines on the reticle. 2. Reticle is now rotating with...
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    DSKY flash period

    Let's say, it is close to be perfect, just having some minor glitches :) First of all, OPRERR, KEYREL and V/N are flashing absolutely unisonly: with the same profile and phase. Despite the signals are going like this: VNFLSH: 100010001000 KYRLS: 011101110111 OPEROR: 011101110111 the actual...
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    DSKY flash period

    Bitte schön :) I don't want to take the joy of discovery away from you, so !!SPOILER AHEAD!! Yes, they will blinking synchronously all together. On page 16-2 you can also see that signals for KYRLS and OPEROR are also fed from FLASH. You may also notice that in my previous post I was a bit...
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    DSKY flash period

    Hi, Verb-Noun flashing is driven by the AGC. If you look at schematics page 16-2 at about tile 3D, you can see how this flashing signal VNFLSH for DSKY is generated by blending Bit6 of Channel 11 with another signal called FLASH. When VNFLSH (and also FLASH) is 1, that means for DSKY to turn...
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    Turning on NASSP Lunar Landmarks?

    I don't know the answer your question. However, my suggestion is not to use landmark markers, even if you find a way to turn them on. It is much more fun to recognize them visually. For that, the high resolution elevation and surface textures of Moon (LOD12-13, downloadable from Orbiter's main...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Quick solution: use it with Orbiter Beta (even better if you use it with D3D9Client). Slower one: I try to come up with elevation package adapted to standard Orbiter, but likely it won't look good: I suppose that for this version I shouldn't use elev resolution finer than 1.0 meter, so it will...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Are you using Orbitersim Beta or the standard (Orbiter 2016)?
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    I wasn't aware that the VPS I'm using for the landing sites was restarted a week ago. I was notified in email on the restart, however I skipped it - shame on me. It is up and running now. Thanks for letting me know this issue!
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    The roadmap for me is first finish the landing sites for the remaining Apollo missions (15,16,17). Then I will move on to some other sites which has their own Digital Terrain Model (DTM). There are only few other than the Apollo site, you may look up your favourites on LROC Quickmap whether...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Yes, I also discovered that with setting the appropriate Moon.cfg the non-beta Orbiter shows the high-LOD elevations. Just the quantization artifacts are more pronounced for some reason (maybe the lack of smoothing), and the surface textures are not displayed with as high LOD. I still have to...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Yeah, I've experienced this as well. When I land (intentionally :) ) within a crater like one of the Triplet's, it first stops at the mean elevation then after a few seconds it jumps to the bottom of the crater. I can only guess what is happening here: maybe the physical engine - similarly to...
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    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    Fra Mauro is rolled out! You may get history straighten out - at least virtually - and on the 51th anniversary of Apollo 13 you may try to land Aquarius near to Cone Crater. Just don't fiddle too much with O2 fan switches... Seriously: I investigated carefully the issues with the non-matching...
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    FDAI rate indicators correct?

    After crunching many docs on LM to find conclusive evidence but no avail, I decided to give a try and ask the man who has the most knowledge about the LM (or at least who I'm aware of). So out of the cold I've asked Fred Haise on the LM FDAI rate indicators, and to my great surprise he...
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    FDAI rate indicators correct?

    I mean I volunteer to do this change, if you are all agree. Just want to make sure no one is working on this already.
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    FDAI rate indicators correct?

    It is interesting, because when I began to practice instrument flying on DCS's MiG-21 I did have some problems when it came to quick interpretation of the attitude indicator. Nothing extreme, just sometimes a bit of confusion for a fraction of a second. However when I've got my real life IR...
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    FDAI rate indicators correct?

    I know this is a Block I FDAI, but it is another evidence on the "fly to" side. However, if this would be changed, it will be like relearning cycling but with reversed steering. Or at least learning the Russian-style artificial horizon after the Western one.
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    Hello! Back in Orbiter after a long absence,

    Hi, NASSP got a new joystick module with configurable input assignments. It may helps in your RHC/THC project: if these gadgets are built to be compatible with DirectInput, you don't need to do additional coding in NASSP, just enable VESIM module and edit the appropriate game controller config...
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