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  1. LadyCroussette

    Gaming Gathering design ideas for a spaceship builder

    Damn when I opened the forum I didn't think I'd be presented with a forgotten piece of KSP history on my home page! 😲
  2. LadyCroussette

    Idea project of a spaceplane

    I have an idea: you do it.
  3. LadyCroussette

    Discussion Tile making

    There are no details from a distance. You shouldn't need to zoom just to see something other than a blank colour. The bluish-ice isn't bad though.
  4. LadyCroussette

    Discussion Trees for Orbiter

    That isn't wrong. I wonder, for the 2D trees, did you try to add a plane that looks up? With another texture, it could give the illusion of looking up the top of a tree. Something like this: Never tried it myself, so idk how it looks like in Orbiter. Here, I attached the textures I used for...
  5. LadyCroussette

    Discussion Trees for Orbiter

    Honestly replace the green with a basic texture to give it some details and to match the colour of the grass and it would be perfect! How does it look like seen from the DG?
  6. LadyCroussette

    Different object shadows behavior

    I mean... to be fair...
  7. LadyCroussette

    Discussion Trees for Orbiter

    I don't think that works for 2016, btw. I remember trying it once and not seeing any difference. I think it may have been added in later versions once Orbiter became open source.
  8. LadyCroussette

    OHM Sword Edge - European outpost on the Moon

    Yeah, I don't know why it does that. I assume that's due to the .dds format I use, but I don't know which format to use to make the texture works on both DX7 and D3D9. Since my bases always need to use D3D9's ground flattening system, thus requiring the D3D9 client anyway, I never really...
  9. LadyCroussette

    Orbiter Screenshot Thread

    You let 'er rip! x) Seriously, though, how did that happen?
  10. LadyCroussette

    Discussion Trees for Orbiter

    Looks nice without the alpha channel too lol
  11. LadyCroussette

    Discussion Trees for Orbiter

    yeah, unless you plan to just have one or two trees, that's way too much lol
  12. LadyCroussette

    Discussion Trees for Orbiter

    Well, it's probably best not to have too big textures if you intend to put multiple trees in a base (like to make a small patch of forest or something) because it could easily make a computer lag. I'd say either 256x256 or 512x512 depending on how close the trees are meant to be seen (so like...
  13. LadyCroussette

    Discussion Trees for Orbiter

    Are they all 2D trees? (as in the shape of an "X") Because damn, I really can't tell!
  14. LadyCroussette

    Orbiter Screenshot Thread

    In all seriousness, though. That tree do be looking mighty fine 👀
  15. LadyCroussette

    Object textures making

    Very true. Unless it's meant to be seen from up close (like an airport terminal, for instance), then it's unnecessary to have big textures.
  16. LadyCroussette

    Orbiter Screenshot Thread

    Going to explore the mare.
  17. LadyCroussette

    Object textures making

    Looks great! Though I have a feeling your texture is upside down :)
  18. LadyCroussette

    Orbiter Screenshot Thread

    I was returning home from the Moon when I catastrophically lost both of my elevons! 😲 I thought my mission would end in an uncontrollable spin in the atmosphere before crashing in a field somewhere in the Canadian north. But then, I was hit with a thought: I still have working rudders and...
  19. LadyCroussette

    Yuegong - Chinese outpost on the Moon 240616

    Yuegong is a lunar outpost located in the crater Schrödinger near the south pole of the Moon. IMPORTANT: The flattening of the base is handled by the D3D9's flat (.flt) system. If it does not work for you, ensure you have the most recent version of the client, and check in the "Visual Effects"...
  20. LadyCroussette

    OHM Yuegong - Chinese outpost on the Moon

    LordCroussette submitted a new addon: Yuegong - Chinese outpost on the Moon - You know the drill by now. Read more about this addon...
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