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    Project Blender Mesh Tools add-on

    A good way to set advanced material properties in the D3D9 client (for textured surfaces) is to use advanced texture maps. It allows you to set the material properties on a per-pixel basis using textures instead of globally for an entire material on a mesh if you use the D2D9 debug window. You...
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    New Release D3D9Client Development

    Many improvements in microtexture code and overall rendering: Here's the code. I think it's ready, but if anybody tries it and finds something they don't like, let me know. float4 CloudTechPS(CloudVS frg) : COLOR { float2 vUVMic = frg.texUV.xy * vMicroOff.zw + vMicroOff.xy; float2...
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    New Release D3D9Client Development

    Try this updated CloudTechPS (goes in Surface.fx, replacing lines 1034-1102 of the original), and don't forget to download the updated cloud microtextures zip file below the screenshots. This is not perfect- see the artifacts in the last screenshot. Reset your atmospheric parameters or else it...
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    New Release D3D9Client Development

    I'm not done with it, still working on improving it.
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    New Release D3D9Client Development

    I think the clouds look flat in that situation because the cloud bumps become really visible only when the sun is less than ~20 degrees above the horizon, and in the screenshot, the sun is closer to 45 degrees. That, coupled with the relatively low altitude and the resolution of the cloud...
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    New Release D3D9Client Development

    My feeling is that you should be seeing the effect more than that. The clouds in your screenshot look very blurry at that angle. That could be the cause, but I'm not sure. What is your altitude and FOV? Also, can you enable planetarium mode so that I have more visual cues? I might be able to...
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    New Release D3D9Client Development

    Sorry, I must have missed something. Here's the whole code section in case I forgot something. Replacing lines 1034 through 1102: float4 CloudTechPS(CloudVS frg) : COLOR { float2 vUVMic = frg.texUV.xy * vMicroOff.zw + vMicroOff.xy; float2 vUVTex = frg.texUV.xy; float a =...
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    New Release D3D9Client Development

    Dude, this is awesome! I was able to make it visible away from the terminator. Try this code in Surface.fx, starting at line 1079: float dCS = dot(nrm, vSunDir); // Cloud normal sun angle //float dMN = dot(frg.nrmW, vSunDir); // Planet mean normal sun angle // increase...
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    New Release D3D9Client Development

    Which settings did you change, and by how much?
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    New Release D3D9Client Development

    Maybe that's actually realistic? It looks to me like the earth's shadow is being cast away from the sun, up through the atmosphere, so to speak.
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    Project Blender Mesh Tools add-on

    I changed the name of the Orbiter installation folder to "Orbiter", but I am still unable to import the meshes I listed earlier. Here is the error message: Traceback (most recent call last): File "/Users/colin/Library/Application...
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    Project Blender Mesh Tools add-on

    Thanks for the tips. I followed the recommendation of switching to a PNG texture instead of DDS, and it works now. I also know for a fact that my Orbiter installation folder is not called "Orbiter", so that's what I'm going to test this evening. Thanks for the help!
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    Project Blender Mesh Tools add-on

    Hi, I have a couple of problems. I'm currently using the most recent version of the mesh importer plugin from GitHub yesterday (May 25). 1. Let me know if this is just a problem I'm having with my setup, or if someone else can reproduce this. Maybe this is a Blender 2.8 issue and not with the...
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    New Release D3D9Client Development

    Maybe it solves the problem? 1. I can always select and open the D3D9 Atmospheric controls after hitting Ctrl-F4, no problem. 2. With gcGUI "windowed", I can select and open the D3D9 Debug Controls only on the first run when I start the Orbiter launchpad. On the second run and after, the debug...
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    Project VesselBuilder for Orbiter

    How do I create a reversible texture change event that is triggered by a keypress? I want to create different textures that I can toggle with a keypress, for VC lighting.
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    New Release D3D9Client Development

    I've noticed a couple of problems and I want to know if it's something I'm doing wrong... 1. Mouse wheel in external view seems to be disabled most of the time - I can't change the view distance anymore. Sometimes it works, but when I leave the scenario and then resume the scenario it doesn't...
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    New Release D3D9Client Development

    The easiest thing to do with what we have would be to generate the normal map using the cloud layer's alpha channel as the bump height. This is assuming that the cloud color is uniformly white everywhere- if there's variation in the color of the clouds apart from the alpha value, then we have a...
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    Announcement OHM - Deployments, and fixes

    Same here, can't log in to OHM anymore.
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    Project Blender Mesh Tools add-on

    Thanks, that did the trick temporarily. However, I still have to save an dummy .blend file after every time I restart Blender, otherwise it goes back to not being able to import anything. That being said, after I save a dummy .blend file, I am able to open things like Atlantis_SRB.msh...
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    Project Blender Mesh Tools add-on

    Hi, I'm unable to import anything. Here's what I'm using/trying: Most recent version of orbiter-blender plugin (as of March 7) Blender 2.82 on Mac (my Windows machine is too old to run Blender 2.8) Copied my whole Orbiter installation folder to my Mac, renamed folder to "Orbiter" Have tried...
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