Hi Thunder,
Great stuff this "Thing"!!
I'd be happy with Shift + N, D, R, or P.
Not sure about the "not roll backward or forward if no throttle applied even on a hill".....
Isn't that what an auto car would do?
All the ones I've owned anyway (except a 3.8 Jag that wouldn't move till you...
Hiya,
Urwumpe, thanks for the nice idea -
Suddenly everything linked 🤷♂️
So, I've been creating functions/calls for 2 days now, but there are brick walls I can't scale.....
eg:
int EngExtPPit05()
{
m_pXRSound->PlayWav(ENGEXTP, true, 0.5);
return 1;
}
to replace...
Thanks for reply.
Can't find any uninitialised variables.
Not sure how PlayChirp could access other m_pXRSound variables...
Isn't m_pXRSound created static ?
(excuse me if I'm talking rubbish. Knowledge pretty limited)
Hmm, as predicted I'm obviously doing something wrong.
When compiled as shown, Orbiter ctd on actuating the sound..........
Haven't tried it in 2016 yet.
"Sound Code" file, compiled with module source.
#include "XRSound.h"
class XRSound* m_pXRSound;
enum MySounds
{
SystemReset, // value 0...
Thankee!
I think I've got it.............
I'll give it a go, see what mess I can get into, n report back.
Thanks again for your patience.
Don't drop off in the videos ;)
Thank you Urwumpe for prompt reply.
If I've got it correctly you mean that the include (and lib. directories?) are segregated, but the "source files"?
If the calls/functions of the .cpp relating to XRSound have to be separated out, and vica-versa, I can't see how I can do that because they're so...
Hi All,
I have two .cpp files.
One is for a 2016 Release addon, and another for Open Orbiter (diff. being one uses OrbiterSound 5.0, the other XRSound)
I want to automatically copy any changes I make (apart from sound related of course) from one to the other (at least one way).
Any help how I...
Hi All,
Does anyone know why this compiles in 2016 but not in Open Orbiter ?
int ShuttlePB::clbkGeneric(int msgid, int prm, void* context)
{
switch (msgid) {
case VMSG_LUAINTERPRETER:
lua_State *L = (lua_State*)context;
luaL_dofile (L, "Script\\35B\\aap.lua")...
Hi Again,
Ok, so now I've downloaded Open Orbiter x86 to try and compile my addon.
Having set it all up again to those headers etc I now get these error messages that I understand even less....
Rebuild started...
1>------ Rebuild All started: Project: Open J-F-35B, Configuration: Release Win32...
Hi All,
Coming at this late in the day.......
Have tried to search answers to these but probably putting wrong key words....
Do addons for Open Orbiter have to be specifically compiled ?
If so, I've seen several mentions of VS 2019 in connection with, does it have to be this version?
And...
Hiya,
Version 2 is definitely not for the F-35B 😆
It's not on a loop, this is what actually happens.....
Never mind nbcfrosty, keep up the good work. 👏
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