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  1. JMW

    Request Script Vessels Update to Open Orbiter

    YES!! Script for CG now works. Thanks guys. :cheers: 👏👏 Now have same problem/simular message for CV Carrier, but that code is far more complicated (for me) so can't see how to apply same fixes:oops: Also getting radar disc on the deck.... Can you be really kind cos these are super neat...
  2. JMW

    Request Script Vessels Update to Open Orbiter

    Thanks for your help Thunder Chicken. To be clear, this is not my code but is an extract from one of two great addons by BEEP for 2016. https://www.orbiter-forum.com/resou...-v0-01-cruiser-operations-script-vessel.1668/ and...
  3. JMW

    Request Script Vessels Update to Open Orbiter

    It seems to be. It's called before this. function crearadar0anim() radar0anim_1 = vi:create_animation(0) rot = { type = 'rotation', mesh = 1, grp = {0}, ref={x=0,y=0,z=0}, axis={x=0,y=1,z=0}, angle = 2* math.pi } hAnim_8Comp_1 =...
  4. JMW

    Request Script Vessels Update to Open Orbiter

    It's in here: function creashippitchanim() shipanim_1 = vi:create_animation(.5) rot = { type = 'rotation', mesh = 0, grp = {0,1,2,3,4,5,6,7,8,9,11,12,13,14,15,16,17,18,19,20}, ref= shipbnkmetcntr, --metacenter axis = {x=0,y=0,z=1}, --Bank angle =...
  5. JMW

    Request Script Vessels Update to Open Orbiter

    Could this be one? It's in section. 1941 - 1956 function crearadar0anim() radar0anim_1 = vi:create_animation(0) rot = { type = 'rotation', mesh = 1, grp = {0}, ref={x=0,y=0,z=0}, axis={x=0,y=1,z=0}, angle = 2* math.pi } hAnim_8Comp_1 =...
  6. JMW

    Request Script Vessels Update to Open Orbiter

    000052.430: 000052.431: **** Creating simulation session 000052.471: D3D9: [DirectX 9 Initialized] 000052.474: D3D9: 3D-Adapter.............. : Intel(R) HD Graphics 4000 000052.492: D3D9: MaxTextureWidth......... : 8192 000052.493: D3D9: MaxTextureHeight........ : 8192 000052.494: D3D9...
  7. JMW

    Request Script Vessels Update to Open Orbiter

    I've never programmed using script so not sure what prompts this. All I know is that it works fine in 2016, so what's different in OO that stops the script?
  8. JMW

    Request Script Vessels Update to Open Orbiter

    Hi, the script vessels lose propulsion (thrust) and a kinda generic message is displayed.
  9. JMW

    Request Script Vessels Update to Open Orbiter

    Hi All, It would be really great if someone versed in Lua could update these scripts to OO. https://www.orbiter-forum.com/resources/cruiser-operations-the-ticonderoga-v0-01-cruiser-operations-script-vessel.1668/ and...
  10. JMW

    Project FlatAreaWizard for Orbiter2016

    Aha! My Norton kept deleting it. I've marked it as safe now, and it works great. Thanks Gondos, spot on! :cheers:
  11. JMW

    Project FlatAreaWizard for Orbiter2016

    So should be here? Extracts from Orbiter install?
  12. JMW

    Project FlatAreaWizard for Orbiter2016

    Hi Gondos, where is the keystate.dll?
  13. JMW

    Project FlatAreaWizard for Orbiter2016

    Hi All, Just downloaded this now, and getting the error in 2016? Have I got the right client etc.? This "nil value" thing is what I've been getting for scripts in Orbiter 2024.....:oops: Other scripts work fine in 2016....
  14. JMW

    General Question OrbiterSound or XRSound? What Sound Plugin do you use?

    Hi All, Just like to ask (what might be a newbie) question: Does SoundBridge (by Face) work in OpenOrbiter and can it play/use sounds from OS 4.0 compiled addons? or even OS 5.0?
  15. JMW

    OHM Lua Script VW Thing

    It happens at any speed, even very low (3/4 mph) Obviously gets worse faster one goes. Seems like it's permently in skid mode at whatever speed. If display cross hairs they ocillate left n right quickly until about 25 mph when they slow down considerably. Not sure I agree that direction changes...
  16. JMW

    OHM Lua Script VW Thing

    Hi Thunder Chicken, Thank you for the continued work on this, it's an interesting one! I've missed a few updates but have v5 now. I'm having real trouble steering the Thing cos the wheels are responding far too slowly to "rudder" input. It's like driving on an ice-rink ? Why is this -- Have I...
  17. JMW

    My Addons

    My Addons
  18. JMW

    Project Making a Lua Script Vessel Car: The VW Thing

    Makes sense.:salute: The voice of experience(y)
  19. JMW

    Project Making a Lua Script Vessel Car: The VW Thing

    That's great, but in reality shouldn't your vehicle be tilted to the right in the screenshot, as more weight would be transfered to the (British) "offside". It looks like something is trying to keep the vehicle level to the horizon.... Don't want to be super critical, just an observation. All...
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