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  1. igel

    OHM Vostok v1.1 (for external graphic clients)

    Updated Vostok is out! Details in another thread (https://www.orbiter-forum.com/threads/vesselm-pack-historical-spaceports-r-9-first-in-space-vostok-soyuz-proton-collectors.39834/) as Vostok is only one of several addons updated in the same run. Enjoy smoother 2016 operations, full VZOR function...
  2. igel

    OHM VesselM Pack: Historical Spaceports, R-9, First in Space, Vostok, Soyuz, Proton, Collectors

    Another good update of popular addons. As version numbers for individual addons are not in sync, the whole update is referenced by the underlying VesselM library version - 0.8b in this case. There are two separate collections of addons - for Orbiter 2010 and Orbiter 2016. Both are updated to new...
  3. igel

    OHM Vostok v1.1 (for external graphic clients)

    Nice hack! Actually, with new version (even with the current version), everyone will be able to add stickers in any language. But tedious work, I admit :-). As for the other features - no, they are all stable. Only VZOR keeps changing. It is a tricky instrument, so doing it is always one hack...
  4. igel

    OHM Vostok v1.1 (for external graphic clients)

    Well, manual gives very detailed descriptions of all controls, gauges and systems. But I agree - without at least reading some Russian it may be... just too hard, taking fun away. Should be easier once the new update gets out. Saying that - good familiarity with the manual is still a must for...
  5. igel

    OHM Vostok v1.1 (for external graphic clients)

    One thing that struck me when watching the video was how heavily the players were struggling with the Vostok's fully historical - but fully Cyrillic - cockpit. I anticipated the language barrier, and trued to address it in the very detailed manual, but I see it is really not enough. So many...
  6. igel

    New Release D3D9Client Development

    I see. Well, another problem of changing a feature and causing side effects. :-(. In Orbiter 2010, camera was not tied to Size - so Size value choice for the vessel could be influenced by other, more subtle considerations. For example, for a 3-stage rocket, it often helps to select same Size for...
  7. igel

    New Release D3D9Client Development

    Good, thanks! I can then keep the current implementation for now, and simply document to use Beta client for this feature. At least for now. And concentrate on other things to fix. And can explore custom camera implementation at my leisure, without urgency.
  8. igel

    New Release D3D9Client Development

    Now, I have a third question - about the vessel's Size value. In Orbiter 2010, you can approach vessel pretty much indefinitely, regardless of what Size is set for it. In Orbiter 2016, Size is the hard limit - you cannot get your view any closer to the vessel than that. What's worse, the speed...
  9. igel

    New Release D3D9Client Development

    Two big thanks! a) it was missing gcInitialize() indeed; b) second interface is indeed cleaner. Now, I hope for the answer to the second question, about the expected lifecycle of the internal mirrors in 2016 client.
  10. igel

    OHM Vostok v1.1 (for external graphic clients)

    OMG! This is called "fame!" :-)
  11. igel

    New Release D3D9Client Development

    No, I did not (know I have to call it) :-) Will try later today, or, more likely, tomorrow. All other suggested things - checked them out, all look OK (lib is linked, CustomCamMode=1, etc.) Second version of API - did not even see it before, also have to check it out...
  12. igel

    New Release D3D9Client Development

    I have two simultaneous questions - seemingly unrelated, but actually quite related in my addon. 1. gcSetupCustomCamera I am experimenting with gcAPI (did not try it before) and I can't initialize Custom Camera. The code is quite simple: void Vostok::clbkVisualCreated(VISHANDLE vis, int...
  13. igel

    New Release D3D9Client Development

    Thanks a lot! Will get it and try it ASAP!
  14. igel

    New Release D3D9Client Development

    May be a good idea to return internal reflections to a would-be-latest 2010 client. Not critical, "nice to have". Vostok is probably the only vessel to use it, but Vostok is sufficiently popular addon :-). If no, I can simply document recomendation to downgrade client version for just Vostok...
  15. igel

    New Release D3D9Client Development

    No, this option did not work. One simple example: some "objects" simulate fences around the pad. A single straight section of such fence can be hundreds of meters long. It is "made" of a single rectangular shape - very thin, only 2 meters high - but big dozens or hundreds of meters long. When...
  16. igel

    New Release D3D9Client Development

    For dugouts - I don't think any elevation editing will solve the problem. Launchpad "landscapes" in my case are all artificially and sharply shaped constructs, not smooth natural features. There are even underground silos with fully vertical walls. Their accuracy goes down to a meter or even a...
  17. igel

    New Release D3D9Client Development

    There are at this point only two (or at least two, depending on how you look at it) show-stoppers for retiring my 2010 addons. 1. Ground views of launchpads. They have deep dugouts - and in 2016, anything "below 0 mark" is filled with ground texture. Recent flattening feature improved look and...
  18. igel

    New Release D3D9Client Development

    I see, thanks for looking. The current Vostok implementation (that relies on R14 client) actually depends on internal cockpit BOT being rendered. But that's indeed far from universal. I was already thinking of custom camera mapping. But that's a longer project, not a quick fix. Plus, if I...
  19. igel

    OHM Vostok v1.1 (for external graphic clients)

    "Only happens on my computer" is much worse if it is developer's computer... and "happens" is what's supposed to happen :-). After discovering the Vzor issue in Orbiter 2016, I already marked my plans to redo reflection with "camera API". But it is a longer task getting into the dev queue - so...
  20. igel

    New Release D3D9Client Development

    Guys, I have a question regarding some change of viewing specular materials in internal/external view sometime between R14 and R16-5. Yes, that far back. When I discovered that Vostok's internal reflective surface (in VZOR device) does work in cockpit view in 2010 but not in 2016, I thought...
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