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  1. OvalDreamX

    Discussion "Orbiter Council" to guide open-source development

    While I agree that there is a VERY steep learning curve for Orbiter, navigating by mfd are kind of it's thing. Maybe a good idea would be to look at how ksp mods (raster prop monitor I think) handle navigation from within the IVA. Here's a good example where you can see it in action I think
  2. OvalDreamX

    Discussion "Orbiter Council" to guide open-source development

    Some of us are trying it, either doing texture work or completely new models, but most of us are learning along the way so it is very slow and not very professional models or textures. And there's also skybolt project that really overhauls the visuals both with volumetric clouds and cockpit...
  3. OvalDreamX

    Discussion "Orbiter Council" to guide open-source development

    It would also help recruiting and organizing contributors into teams, thus focussing efforts more efficiently and doing a better job on informing the community on progress better. Orbiter (or OpenOrbiter) would really benefit from this "orbital council" I think (Messy english, ik)
  4. OvalDreamX

    Project Skybolt Client Development

    Oh my gosh its finally happening!! This + trackir + camShake will finally make the vc experience worthwhile
  5. OvalDreamX

    Project Skybolt Client Development

    Awesome! But idk if I expressed myself properly (im learning english still), does that mean proper shadows in the virtual cockpit/internal view?
  6. OvalDreamX

    Project Skybolt Client Development

    First of all, WOW!! Those clouds and that sky look awesome!! Srry if this is a dumb question, but Idk much about graphic clients haha. Are you planning on adding proper shading for the vc? Like shadows and pseudo ambient light and such
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